Scope aim vs. free aim


(AntOO14) #41

Your not the only one noticed that, there are lot more console mechanics in DB so it could be 2 things,: the engine is build mainly for consoles or SD is planning to bring it to consoles later.

OT: Same speed for scoped and free solves alot but we can always test it.


(Kendle) #42

Or option 3, it’s only your opinion that this mechanic is designed with consoles in mind.

Or option 4, it’s an Alpha and they just haven’t added everything they’re going to add yet.


(tokamak) #43

As we all know the F2P market on consoles is HUGE :rolleyes:


(AntOO14) #44

[QUOTE=Kendle;452161]Or option 3, it’s only your opinion that this mechanic is designed with consoles in mind.

Or option 4, it’s an Alpha and they just haven’t added everything they’re going to add yet.[/QUOTE]

“It could be” is an opinion you noticed that well, for option 4 i think you add pc mechanics from the start as youre making a PC only game.
F2P Market on consoles is very big indeed and only gets bigger with the new consoles coming out soon.


(Kendle) #45

Actually I think you do what’s quickest and easiest in order to move the game along (development progress wise). SD have never made a game with this engine before, they’re starting from scratch with no code-base from previous games to build on.

For example, the “F” key to arm C4 mechanic is very much a console feature, but it’s easier to do that as a placeholder for a more evolved mechanic so there actually is a C4 arming mechanism to be getting on with. Most of the stuff we consider “PC” is more complex, involving more keys, more actions, more animations. Why commit resources to developing these things when simpler mechanics will do while you concentrate on the more fundamental building blocks first?


(AntOO14) #46

Youre right about its quicker and easy, yet i must see if they changes these F-key/console features in later builds as seen in this thread :http://forums.warchest.com/showthread.php/36091-How-the-wrench-acts-works?p=448080#post448080