For me the FieldOps character “Arty’s” SMG weapon is the perfect ironsight for useability and handling, it is the only weapon i find myself using ironsight in many situations.
Would like to see more guns with a standard ironsight design like this and then maybe the ability to add a red dot sight by preference?..
The problem with most of the ironsights with the AR’s/SMG’s is that the actual aesthetics of the ironsight are too intruding on what you are actually trying to aim at. It’s like you have:
| | = most AR/SMG Ironsight
X = Target Player
|X| = In game situation
but as soon as the X goes past either of the lines the ironsight blocks out where the player model goes meaning you can’t properly follow/track them in most situations as you don’t have a clear view of the entire model.
-X- = Arty SMG ironsight - <3
The solution?
I almost certainly shouldn’t drop this name here but it just makes the most logical sense. Look at COD4 Promod ironsights for the SMGs (like AK74u?) and for AR (AK47?). Im not saying copy any of the actual gameplay features of COD but the actual aesthetics of the ironsights in COD4 Promod for the SMG/AR are perfect designs for useability.
COD4 Promod is like entirely based around ironsight use in close quarters so why not take the best aspect of this - the useability/design of the ironsights and apply them to Dirtybomb? - they are designed to encourage ironsight use and be effective for the close quarter maps that both COD and DB have in common… yet they will not over dominate in DB as the slower movement means hipfire + faster movement will overcome in the majority of situations.
If it makes it easier just ignore the fact i mentioned COD here and just see my suggestion to have cleaner more visible ironsights for all weapons.