Scheveningen_beach-b2.. ! :)


(Constra) #1

Thanks every1 who helped me with this project ! :slight_smile:

Map info you find here:
http://soovimusa.page.tl/Scheveningen-.-~-.-beach.htm


(89blitz) #2

Good :smiley:
But you could of but more stuff on feild :stuck_out_tongue:


(Loffy) #3

A cool custom map with the classic beach-theme. Good job, Constra.
//Loffy


(Constra) #4

Yep ,my clanmates told me too that it is too hard for allies,so in the first houe u see,in the screeni,there will be a second forward bunker,and more stuff on bridge :slight_smile:
But i need to learn how can i do it like in oasis,when wall down allies ONLY can spawn there. :slight_smile:
I tried oasis script but nothing came out . :smiley:


(-SSF-Sage) #5
Setstate (team_ctf_redspawn's targetname at the place) invisible

That will not let the axis spawn there. All axis spawnpoints in that spawn should have the same targetname ofc.


(Igloo) #6

Constra alertentity & setstates, it’s easy, but check it out carefully :wink:

Greetings,
Igloo


(murka) #7

im trying to fix something, when the flag is not captured and a gate is blown, the gate calls the flag to kill and check via accum if allies have the spawn, if not it alerts it, but i dont see any flag, if i do another alertentity i get 2 flags, maybe i missed something, ah well, B3 coming soon…