Thanks every1 who helped me with this project ! 
Map info you find here:
http://soovimusa.page.tl/Scheveningen-.-~-.-beach.htm

Thanks every1 who helped me with this project ! 
Map info you find here:
http://soovimusa.page.tl/Scheveningen-.-~-.-beach.htm

Yep ,my clanmates told me too that it is too hard for allies,so in the first houe u see,in the screeni,there will be a second forward bunker,and more stuff on bridge 
But i need to learn how can i do it like in oasis,when wall down allies ONLY can spawn there. 
I tried oasis script but nothing came out . 
Setstate (team_ctf_redspawn's targetname at the place) invisible
That will not let the axis spawn there. All axis spawnpoints in that spawn should have the same targetname ofc.
Constra alertentity & setstates, it’s easy, but check it out carefully 
Greetings,
Igloo
im trying to fix something, when the flag is not captured and a gate is blown, the gate calls the flag to kill and check via accum if allies have the spawn, if not it alerts it, but i dont see any flag, if i do another alertentity i get 2 flags, maybe i missed something, ah well, B3 coming soon…