hi
when I use the -scale argument to re-size a compiled map, it changes the LOD(level of detail) of all my patches to lower quality.
why is this? is there an argument I can append to stop this from happening?
thnx
hi
when I use the -scale argument to re-size a compiled map, it changes the LOD(level of detail) of all my patches to lower quality.
why is this? is there an argument I can append to stop this from happening?
thnx
By default, patches change LoD depending on size, distance and curve complexity.
You can force a set LoD using -patchmeta N
thanks for replying!
Yeah I am aware of this.
there is a multitude of LODs, I beleive there is 4 or 5, not sure – though that number is of no matter.
anyhow,
If I ‘select all’ in GtkRadiant and ‘Modify-> Arbitrary scale’, and scale the map to 0.8 than compile, the patches are fine.
But if I scale it after compile with ‘q3map2 -scale 0.8 -game jka mapname.map’, the mesh-patches downgrade there maximum LOD significantly so all the curved patches apear blocky regardless of distance.
Very noticable.
Problem was this:
scaling in GTKRadiant resulted in cracks/sparklies after compile, where-as compiling & then scaling yielded no cracks/sparklies but lowered the maximum LevelOfDetail on all the patch-mesh.
My work around was to change a few of the patches that NEEDED to have significant curvature, into .ASE models…
I did not wish to meta all the patches because of performance reasons.
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