Okay. I find this pretty important. Healthpacks should be changed. How? Sparks and Sawbonez need the ability to pick up their healthpacks if they’re at full health. Why? Easy. Mosz of the time every DB player manages to dodge healthpacks like in that Matrix movie. I, and probably many other people find themself wasting 2 healthpacks just to heal one person.
I think if you’re at gull health and you missed 1+ pack, you should be able to pick it up again.
Sawbonez and Sparks: Important change to healthpacks
Now if my teammates could avoid bullets as well as my med packs, now that’s a team I’d take to competitive.
But I get your point, the amount of medpacks that go to waste is pretty big.
Now I see what your getting at but. That’s the cost of high healing. Sawbonez can heal huge amounts and sparks can heal up instantly. Aura has a station… and phoenix doesn’t have problems with his.
[quote=“Dracorion;128772”]Now if my teammates could avoid bullets as well as my med packs, now that’s a team I’d take to competitive.
But I get your point, the amount of medpacks that go to waste is pretty big.[/quote]
If only if only.
However I do believe a “reclaim” button should be possible on wasted med packs.
Do you want dirt in your gauze? I don’t want dirt in my gauze.
Jokes aside yeah this should be a thing.
[quote=“Sir_Slam;128949”]Do you want dirt in your gauze? I don’t want dirt in my gauze.
Jokes aside yeah this should be a thing.[/quote]
You dodge my fresh medpack, you take the dirt. You’re infected? Sorry, I couldn’t hear you over the sound of other people not dodging my medpacks.
This…Makes no sense. [/quote]
It does, lemme simplify it. Sawbonez can heal huge amounts but broken if shot aka long term healing, Sparks can heal instantly aka Burst heals, Aura can heal constantly but only in a area. And phoenix can heal varying amounts on move.
I made a thread about this before and suggested an AOE to to health packs(especially sparks) but a reclaim option would also be a nice complement.
A Reclaim option for them would be great. It’s not like you’re going to be pressing F very often with them anyway (unless you actually push F over someone to revive them as a Medic…for some reason).
This…Makes no sense. [/quote]
It does, lemme simplify it. Sawbonez can heal huge amounts but broken if shot aka long term healing, Sparks can heal instantly aka Burst heals, Aura can heal constantly but only in a area. And phoenix can heal varying amounts on move.[/quote]
It still makes no sense why Sawbonez and Sparks should not be able to pick-up their packs.
Aura has an AoE-permanent heal AND can pick it up again.
Sparks has a weak-ass heal. Her packs heal 35 HP and she has a 20 sec cooldown PER PACK.
Sawbonez is stronger, but still limited with a cooldown.
If you miss a pack, you have a cooldown and teammates mostly ignore it. Never happens with the station or the Pulse.
[spoiler]Please, find some real reasons to disagree instead of just doing it because it’s some users out here[/spoiler]
@Jostabeere meant:
Okay, Healthpacks should be changed. I find this pretty important.
- How? Sparks and Sawbonez need the ability to reclaim their healthpacks.
- Why? More often than not, players manage to dodge healthpacks like the plague. This sometimes results in medpacs being left to spectate the game until they time-out, ceasing to exist.
I think you should be able to pick-up unused med packs, resulting in a shortened cooldown or just plain add them to your stack.
And I think this is wonderful idea!
This…Makes no sense. [/quote]
It does, lemme simplify it. Sawbonez can heal huge amounts but broken if shot aka long term healing, Sparks can heal instantly aka Burst heals, Aura can heal constantly but only in a area. And phoenix can heal varying amounts on move.[/quote]
It still makes no sense why Sawbonez and Sparks should not be able to pick-up their packs.
Aura has an AoE-permanent heal AND can pick it up again.
Sparks has a weak-ass heal. Her packs heal 35 HP and she has a 20 sec cooldown PER PACK.
Sawbonez is stronger, but still limited with a cooldown.
If you miss a pack, you have a cooldown and teammates mostly ignore it. Never happens with the station or the Pulse.
[spoiler]Please, find some real reasons to disagree instead of just doing it because it’s some users out here[/spoiler][/quote]
That’s the downside to healing with packs!!! These are real reasons.
This…Makes no sense. [/quote]
It does, lemme simplify it. Sawbonez can heal huge amounts but broken if shot aka long term healing, Sparks can heal instantly aka Burst heals, Aura can heal constantly but only in a area. And phoenix can heal varying amounts on move.[/quote]
It still makes no sense why Sawbonez and Sparks should not be able to pick-up their packs.
Aura has an AoE-permanent heal AND can pick it up again.
Sparks has a weak-ass heal. Her packs heal 35 HP and she has a 20 sec cooldown PER PACK.
Sawbonez is stronger, but still limited with a cooldown.
If you miss a pack, you have a cooldown and teammates mostly ignore it. Never happens with the station or the Pulse.
[spoiler]Please, find some real reasons to disagree instead of just doing it because it’s some users out here[/spoiler][/quote]
That’s the downside to healing with packs!!! These are real reasons.[/quote]
And yet you named a reason.
“The reason is because they’re healing packs” “And that they’re not a healing station”
If they can be picked up might as well give sawbones a station and sparks a station too. You just wont accept that these are valid reasons
Find one reason why a medic is not able to pick up a bag of medicine.
Your BS you write here is only about: “It should not be because it’s made that way”. And besides: “They are healthpacks, they aren’t a healthstation” I’ve yet to see a reason.
FYI: Mines can be picked back up. Sticky Bombs. All stations. The Turret. There isn’t a reason why healthpacks and obviously ammo packs shouldn’t be picked up.
I find it would be a nice thing to be able to pick them up, especially playing in pubs, but to be honest I think it shouldn’t be changed, just because, if your teammate REALLY needs that health pack, he is willing to turn around and look for it. SD can’t patch player stupidity.
[quote=“Jostabeere;129515”]Find one reason why a medic is not able to pick up a bag of medicine.
Your BS you write here is only about: “It should not be because it’s made that way”. And besides: “They are healthpacks, they aren’t a healthstation” I’ve yet to see a reason.
FYI: Mines can be picked back up. Sticky Bombs. All stations. The Turret. There isn’t a reason why healthpacks and obviously ammo packs shouldn’t be picked up.
[/quote]
Think about it, they are packs that you throw. Both aren’t redeemable because they are packs. That’s how it was intended. All it would do is buff the healing abilities of sparks and sawbones which is fine atm. It is better to have health and ammo on the floor ready to be collected by your allies when they need it instead of you missing every throw.
Yeah. You can’t pick up things that are on the floor.
Even dogs can pick-up things. But a trained medic mercenary isn’t able to.
[quote=“Jostabeere;129595”]Yeah. You can’t pick up things that are on the floor.
Even dogs can pick-up things. But a trained medic mercenary isn’t able to.[/quote]
Dogs can play dead, but a trained mercenary cant. Not sure why you bring dogs into this or real life its a game.