Sawbones Pack Health Over Time Cancelled By Other Abilities


(PixelTwitch) #1

I have not mentioned this up until now cause I thought it was just a horrible feature and by mentioning it now I hope you will either change your minds or give official stance on if its a bug or not.

Basically, when being healed by Sawbones health packs, any additional heal ability will remove the regen as if you had taken damage. Earlier on I could kinda deal with it when it was just Sawbones and Aura (even though it was still a frustration) however now we have sparks and phoenix, its really becoming a pain in the ass. Mainly due to how small their heals can be. For example being on 5hp as a Rhino and walking over a sawbones pack to have a phoenix do his minimum 20-30 heal right after, it cancels out that regen. Or running over a sparks pack during a early heal will do the same. One of the worst is when self healing as a sawbones to then run past and slightly enter the radius of heal station and gain no instant heal at all and cancel out the packs.

Not only is this a problem for people using Sawbones packs, its also a problems for a Sawbones when he already loses out on the XP from the cancel and also loses out on the pack itself.


(Kl3ppy) #2

I never noticed it, I just wondered why I got so less xp from a healthpack when the other merc was pretty low on HP. I expected a lot more xp than 20xp or something. The behaviour you describe explains why I got sometimes so less xp for healing. Thanks for pointing out :slight_smile: