I just figured out how to line up the sights properly :shock: :lol:
now how can I save the position? or where can I set it?

thanks
I just figured out how to line up the sights properly :shock: :lol:
now how can I save the position? or where can I set it?

thanks
go to cgame/cg_main.c
and then find
{ &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
{ &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
{ &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
then change it to ur values. But this will make the player have the “iron sight view” all the time.
or you just can make it CVAR_ARCHIVE instead of CVAR_CHEAT and then make a script to toggle it, like:
set ironsight "vstr ironsight0"
set ironsight0 "cg_gunx 1; cg_guny 1; cg_gunz 1; set ironsight vstr ironsight1" // ironsight view
set ironsight1 "cg_gunx 0; cg_guny 0; cg_gunz 0; set ironsight vstr ironsight0" // normal view
bind c "vstr ironsight"
this is the crappy way to do it, but it works. hope u find a better way to do it : )
Also changing cg_gunxyz just changes in 1st person view in third person it doesnt changes anything…
in efmod/falckonet there is a /zoom in and /zoom out
Im wondering if its in the cfg where I specify it?
Sorry that I haven’t looked into it yet, but you could try to use NPherno’s MD3 Viewer to see what tags were used in the FalckonET models. I believe there was one tag to define how you should look down the sights, similar to how you zoom to the sniper scope.
we looked there was no “apparent” new tag
TCE uses a taag that isnt animated to tell the game where the sight is, I believe FET models sights are lined up with the position of the sniper scope, so the game knows where to line it up but without going into 2d
xro the problem there is that it affects all guns
I believe FET sights are lined up with the last position of the sniper scope when aiming
maybe because someone could make this ironsight view for himself and be much more accurate (just a tought)
but if the weapon he is using were scoped, it’d get in the way plus stock weapons dont have real sights or sights at all
Say, still have this problem?
EDIT: Yes, I know I :bump:'ed a silent thread.