Save BRINK or leave it die


(phoen1x) #21

Today i bought Battlefield 3 and i must say it really sucks (people camping, hiding, waiting for kills, is this even FUN?), i guess after playing et/et:qw so much i can’t imagine anything else. Too bad qw is really dead and brink… well brink is kinda dead too though it has few more servers than qw does :smiley: I guess i’m better off playing quakelive or tribes ascend beta than this battlecrap 3 :frowning: Oh and by free to play i mean really free to play , no microtransaction crap just to make solid BRINK fanbase. Only thing i wouldn’t mind if they sell cheap map packs on steam just to attract players or make them play BRINK for longer period.


(wolfnemesis75) #22

[QUOTE=phoen1x;390422]Today i bought Battlefield 3 and i must say it really sucks (people camping, hiding, waiting for kills, is this even FUN?), i guess after playing et/et:qw so much i can’t imagine anything else. Too bad qw is really dead and brink… well brink is kinda dead too though it has few more servers than qw does :smiley: I guess i’m better off playing quakelive or tribes ascend beta than this battlecrap 3 :frowning: Oh and by free to play i mean really free to play , no microtransaction crap just to make solid BRINK fanbase. Only thing i wouldn’t mind if they sell cheap map packs on steam just to attract players or make them play BRINK for longer period.[/QUOTE]I’ve been playing BF3 and there’s camping for sure. Its not much fun without friends to play with. But has some solid aspects to it. You really feel like you’re in a battlefield with destructible cover, buildings and the sound effects are awesome. It works well that when you respawn you have so many options at your disposal in terms of what class you want to be and what weapon. Also, just dropping Ammo, Med Kits makes it easier than having to lock on to a player. Some intense battles so far. I sooo miss the SMART though. But the crouching or crawling is a cool feature. It lacks the fantasy elements and back-story of Brink, which I miss. I like that aspect of Brink. There’s elements of both games that I really dig.


(zenstar) #23

The old ET way of doing things was dropping ammo and medkits. The locking on thing is a little silly (and I really dislike the exploit to get a heavy to run as fast as a light by using the locking on feature).


(gold163) #24



This is how you play a Battlefield game. As much flak as that series gets for having campers, etc. there is the potential for emergent play that you simply can’t get in a game like Brink. Battlefield games are typically very flexible, whereas Brink is incredibly rigid in how the physics, mechanics, and everything works (this is what gives the game a “console shooter” feel. It just doesn’t feel free-form). The most “emergent” element I’ve seen in Brink is just spawn-camping. Rigid stuff like the aforementioned lock-on buffs. There’s no reason why they couldn’t have simply been bound as different, select-able weapons that had to be manually used – except that it would be too much to handle for a console controller given Brink’s control layout, or maybe SD didn’t like the ET approach in light of how it might have empowered certain playstyles over others (so they FORCED a certain play style. Bad idea). I’m not saying “rigid” gameplay is bad, but Brink’s execution of this is too rigid, too flawed and could have been avoided.

Brink has a number of problems, but besides the technical problems almost all of the biggest ones can be traced back to how the game was designed. I admire Splash Damage for trying something new, I really do, and to be honest I was very excited for the game pre-release. But some of the elements present in the game give me the impression that they were trying too hard. Some of the design decisions are just bad. Some of the design is unconventional but it would have been acceptable if the rest of the game wasn’t so flawed.


(.Chris.) #25

It’s not an exploit, it’s designed that way to be used but yeah the whole system was lacking and wasn’t needed in my opinion.


(GiG_M4J0R) #26

I thought it was a really great game, but the small linear maps made it seem really constricting.


(wolfnemesis75) #27

[QUOTE=GiG_M4J0R;390481]I thought it was a really great game, but the small linear maps made it seem really constricting.[/QUOTE]I liked the small and constricting maps in Brink. It added to the CQC. I just would’ve liked MORE ways over and around obstacles. More side objectives. And I love Container City, but it would’ve been even better with lots of routes out of spawn for Security and Rooftop combat.


(tokamak) #28

//youtu.be/NuEIsqeRR1o


(INF3RN0) #29

ETQW is a zombie, but Brink has been 6 feet under for a long time now…


(DrpPlates) #30

Never had a problem finding a full and active server with ETQW- and that’s 5 years running…

Cant say the same for Brink-- and thats what, 9 MONTHS running???

nuff said…


(BioSnark) #31

Exactly what is so great about etqw. Not only does it have both but they both taste good together, assuming there’s around twelve or more players. Below that, however, one taco does get stale and SD could have taken measures to dynamically phase it in and out based on server population to reduce self-regulation and bad taste.

As for the topic, as I said in another thread, I think it would be beneficial for SD to work on multiplayer for an existing/future id game so they can get it right and reintroduce themselves under less of a cloud for their own, separate projects. I’d guess that’s up to Bethesda, however.


(AKAMrSmiley) #32

If you think Brink is kind of dead and QW is really dead, I’m assuming you’re on console? QW PC probably has many times as many users playing per day as Brink has on all 3 platforms. As for BF3,

http://www.bf3esports.com/forums/showthread.php?150-Team-HOT-Match-s-and-Scrims

Decent players run and gun and occasionally slow down in popular routes to try and see the area ahead from different angles, if your being abused by campers you’re simply not attentive enough, your reactions must be slow and / or you don’t understand the maps. Like every other twitch shooter.


(Commander_Keen) #33

I don’t think that’s a fair statement the game landscape when BRINK came out was way tougher than when ETQW came out. 2011 was a stellar year for games and the consoles were not as prominent for shooters then as they are now either.

There was a fast rush of games hitting the stores around the time BRINK was released that pulled some players away from BRINK and then there’s the mass of COD and BF players that just always roll to whatever the new title is. So I would not say that’s an equal comparison. However the point about ET still having populated servers is a solid point and I can’t argue that one, but BRINK I think is partially a victim of bad timing.

Which is why I am thankful for the single player aspect and the BOTs.


(Verticae) #34

Yeah, launching right at the same time as COD4:MW is no competition at all.


(AKAMrSmiley) #35

…and Team Fortress 2 / The Orange Box, and although in retrospect the game didn’t end up fairing too well but I’m sure Unreal Tournament 3 helped kill some sales.

Also Halo 3 and Gears of War PC port.

So what FPS titles pulled people away from Brink?


(gold163) #36

Duke Nukem Forever.

And Brink.


(Smoochy) #37

i have to agree. BF3 leaves me empty.

ive been away from brink for months due to moving house and having my son (well, the mrs did that bit ;))

Brink was my fave game last year but it was dying the last time i played. do people still play?


(zenstar) #38

[QUOTE=Commander Keen;390496]I don’t think that’s a fair statement the game landscape when BRINK came out was way tougher than when ETQW came out. 2011 was a stellar year for games and the consoles were not as prominent for shooters then as they are now either.

There was a fast rush of games hitting the stores around the time BRINK was released that pulled some players away from BRINK and then there’s the mass of COD and BF players that just always roll to whatever the new title is. So I would not say that’s an equal comparison. However the point about ET still having populated servers is a solid point and I can’t argue that one, but BRINK I think is partially a victim of bad timing.

Which is why I am thankful for the single player aspect and the BOTs.[/QUOTE]

ET:QW was released against a fair amount of decent competition. Just go have a look at what was released in the same year. Oblivion expac, COD, F.E.A.R expacs, Halflife 2 episode 2, Team Fortress 2, Unreal Tournament 3… the list goes on. You can find a full list of 2007 releases on wikipedia.

Brink came out suspiciously early for a game with so many launch bugs. Almost as if it was rushed out to beat a certain big name game to market (coughLA Noircough). In fact Brink was out in front of all the big releases of the year which is normally the position you want. The problem is that it wasn’t polished enough on release and so it got slaughtered. By the time COD and BF were released the Brink community was already super small.


(tokamak) #39

[QUOTE=AKAMrSmiley;390498]…and Team Fortress 2 / The Orange Box, and although in retrospect the game didn’t end up fairing too well but I’m sure Unreal Tournament 3 helped kill some sales.

Also Halo 3 and Gears of War PC port.

So what FPS titles pulled people away from Brink?[/QUOTE]

The only remote competitor for a blockbuster title was L.A. Noire. Which indeed utterly pales to what ETQW had to deal with.


(Ruben0s) #40

The ai of the bots is horrible how can someone enjoy that.