Sandheli 01 beta released


(seven_dc) #1

Sandheli 01 beta

Huh huh… This baby has taken too long of my time. Too much work and tears. Ok this is my first map. But huh what perfectionist I have become. But there is still the final to make :slight_smile:

Download url:
http://koti.mbnet.fi/seven/temp/et/beta01/sandheli01b.zip


Map Information

Decription

Year 1945, The axis has developed a new secret weapon:
the assault helicopter “Sandheli”. The allied intelligence
have located the prototype building site and make crucial
move to destroy the axis helicopter.

Program

SD Radiant 1.3.12, q3map_2.5.12 unstable.


Special thanks to

Sock at SD forums for technical help.
Drakir for prefabs and tutorials.
Go_Gerbil for textures and comments.
S.S Herpie for hosting the alpha tests.
Ifurita for his excelent tutorials!
RedFella for comments and new site http://www.levelsource.com
Slippery Jim for News
Miso “mwing” for playing
Aleksi for beeing my son
joop sloop for pillars!

  • See the map itself

Screenshots

Looking at the axis base

Looking at the axis base at different angle

A New undergroud passage way

A New undergroud passage way. the stony cave

A way to the undergroud passage way.

a building in new passage

some debris on top of ladders

Improved details and textures

Allied end

Allied spawn


Zoloft Sickness


(G0-Gerbil) #2

Can’t remember the alpha, so am downloading now :slight_smile:
From the pics the fog alone gives the level a feel of it’s own, so that looks like a cool idea.


(MadMaximus) #3

seven,
it looks like a good level, however the command post is very dark… it stands out… can barely even tell if its axis or allied after its built… at least… thats the only thing i noticed.


(Slippery Jim) #4

News posted on Enemy-Territory.com

File Mirror: Download from Enemy-Territory.com

Congrats and thanks Seven_DC!


(G0-Gerbil) #5

BTW spotted the crates, cheers - bit suprised :smiley:


(StormShadow) #6

Right off the bat…

  1. some of the terrain feels a little flat. Maybe add a few bump and dips for variation.

  2. the wall outside the heli looks too easy to attack. There arent enough good defensive positions around it. In order to stop a plant, you pretty much need to be on top of the wall… and thats a dangerous spot.

  3. i like the barriers… but the defenders cannot get beyond them. Sure, it locks the allies out, but it also locks the axis in. Maybe make a way for the axis to get thru, while the allies cant.

I havent gotten the chance to play against anyone yet, so take my comments with a grain of salt :slight_smile: The map definitely has a unique feel to it, and looks like it could be really fun with a bit of tweaking. GJ, looking forward to the final :slight_smile:


(seven_dc) #7

Hi thanx for the kindly words.

@ StormShadow

The terrain is flat some places because it is just a flat brush. This was my first map could not do any terrain when I created those so… I could change those but it would be so big to do. Well I could mix a few bumps there.

The wall looks so easy because when the tests were at the alpha the wall was practically impossible even blow. Axis are so near the wall and the helicopter that they do not have no problem to charge and disarm the dynamite.

Defenders can get through the barriers it takes some practise. At the bunker you can use ladders near the barrier you have to use crouch and strafe at the same time. And in north barrier you can run through barrier at certain angle… you take a littele damage by doing so.

@ Go-Gerbil

I posted this some time ago…

:blah: :blah: :blah:

@ MadMaximus

Command post is too dark huh… well maybe some spot lights there then…


Infants Nexium


(MadMaximus) #8

yeah, those boxes do look nice, i remembered when you posted early screens of them a while ago, been waiting to see what they look like ingame =)


(sock) #9

Man, that fog looks gorgeous in the outside shots. Really nice touch :smiley:

Sock
:moo:


(S.S.Heirpie) #10

When you said you were going to change a few things, I thought maybe just a few items…, I see alot of details added, very nice touches, the dripping caves look cool…nice sound to go with them!!!, to many new things added to put down here…Ill have to explore deeper…:slight_smile: Nice job.!!!

PIE


(Fenris) #11

Nice updates, a few comments if you haven’t already seen them.
So far I’ve only “played” the map alone, just to walk it through so I have no idea on gameplay yet, but when running through it I was using the command map to orientate me as usual, however one thing I noted there is that the map is the wrong way, i.e. if you run south according to the compass you run to the right on the command map, right is usually east,
gets a little bit confusing :wink:

Also you could cut away the part on the cmd map that you cannot walk into, which would make it possible to enlarge the map of the actual playable area.

When you plant at the helicopter, is it intentional that you must plant inside it, since planting underneath/beside it (like dropping the dyna 30 cm too early) will not blow it up ?

Otherwise nothing except the previous comments on wall and cmd post being quite dark.


(Kam) #12

Ciao seven_dc,

I’ve created an account here :D, and so I post also in the forum, my feedback.
I’ve spent some time on Sandheli and these are my suggestions.

The map is nice.
These are some hints and impressions, just “running” :wink: in the map alone on my own.

Missing Axis flag near the “Bunker Barrier”.

As suggested in the Forum, the command post is too dark.

The big wheel of wood near the handcart, is not solid and you can traverse on it.

When you construct or destroy the “North Barrier” or “Bunker Barrier” there is any voice indicating the completion or the destruction.

When, as allies, you came in front of both “North Barrier” and “Helicopter” you can see the label indicating the name of the objective but not the symbol (grey icon on the screen) of the dynamite to be used to destroy the target.

When you destroy the “Helicopter” there is any voice indicating the destruction (just before the end of the match).

I look forward to play this somewhere to give you also some feedback about the balance and the global playability.
Is there some server that hosts this map as a Beta Test?

Hope This Help.

Cheerio.

Kam.


(Fenris) #13

I have it in my rotation (which is a bit big right now, may be removing some maps later this week, right now I’m off to see ROTK at the movies :))

Server is on dynamic IP, but atm 213.112.91.147:27960, it’s on a 10 mbps link but due to heavy snowfall my ISP currently have some problems so packet dropout may occur during the night, hopefully ok tomorrow again. (Actually the problem lies with the provider of the electricity, last I heard there are still some 50.000 people on blackout)