I’m sure this has been asked before but I’m not sure exactly what to search for. I’m also pretty sure it’s not doable but I’ll ask anyway
The basic idea is to have a shader template. For example write a shader for wood textures but without a particular texture applied to it so that when you make your map you can just say to the texture use these shader definitions. I know that I can just copy and paste shaders into my shader file, but I’m looking for something even easier. For example if I could write a generic alpha texture template, then I wouldn’t have to go into my shader file and write directories and so on and so forth, and then have to restart radiant since that flush and reload never works, and so on blah blah… :moo: :moo:
Ah what am I talking about I know this can’t be done, if it could I would’ve found out about it by now. But maybe ydnar can do something about it in his next q3map2 build…eh? eh? :bored:
templates people templates…reuse reuse reuse
