Sagejumps1_b2 - Trickjump map is now released!


(-SSF-Sage) #1

A trickjump map that is worth to try imo.

Readme:

---Here Is a new version of Sagejumps1. I Hope you like it!---



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Changes from b1:

***Axis has now jumps too. You can practise for the hard jumps!

***Texturing is new, better, I hope.

***Some minor changes in allied part 

***Some minor changes that I won't list here.
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Gravity is 700 by default in this map, and should be keeped in that. 

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Objectives:

Axis:

Easy Jumps!

- Practise for the hard part.

Allies:

Hard Jumps!

-Clear all the gammajumps and capture the 11 flags on the way. Capturing the eleventh flag will end the game.
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Have fun with it!



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Credits:

People on splashdamage.com for help

SD for making the game.

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Everything except some of textures that came with the game (from pak0.pk3) are made by me, Sage. 


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Greetings,


{SSF}Sage

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Download here.

Demo of the last jump from the hard part

Screenies:





Enjoy!

Greetings,

{SSF}Sage


(stealth6) #2

gonna test it now does the gravity change back when some1 wins?

and why 700 gravity in the first place :? :smiley: :stuck_out_tongue:


(-SSF-Sage) #3

Gravity 700 is set on the worldspawn. It won’t change unless you change it (via script etc.). I think it’s crappy to jump fun jumps with 800. I hate it. :S


(stealth6) #4

well were doing the axis jumps now wih 800 and were on jump 7, but why the big drop? you loose all you speed on last 1 so??


(-SSF-Sage) #5

Axis=overjumps with 700, Fine with 800 imo. You can actually feel the pwning at 700 axis. Cos big drops are cool? It’s all about landing on the right spot. I think that has been the least favorite of mine. Tell me about the allies part. :slight_smile:

Tj is not about a lot of speed, in most times. I think it’s more like controlling your speed. Controlling movements. It’s boring if you just have to jump as fast as you can, it’s not too tricky imo. But if you have to make 1 block short jump then a few long jumps etc. then you have to control your speed. :slight_smile:


(stealth6) #6

axis was ok but allies is hard :smiley:

kinda gave up now and have to eat, but its an ok map but dunno if it will become popular


(-SSF-Sage) #7

Map becoming popular with these amount of maps is not very easy task. Please give me your opinion, is it worth to play again? Worth to keep on working on it? :slight_smile: It’s not phenomenal map Imho but can be quite a lot fun. :slight_smile:


(stealth6) #8

I don’t think I’ll play it again soon, maybe another time,

But is it worth working on definatly, now you have a base to make it even bigger and better…:smiley:


(-SSF-Sage) #9

I don’t think I can go for much bigger. It is testing the map boundaries already. I had to place the easy part very close to the hard parts, otherwise it went too big. There is not much room for a big gamma tbh. :frowning: Maybe I could fill the holes between them :P. I will probably be making it sagejumps2 then. Thanks for being honest, appreciate it. :slight_smile:


(stealth6) #10

well it doesnt have to be bigger I rather meant now that you have a base tj map you can adjust the jumps to make them even better :smiley:


(-SSF-Sage) #11

I probably won’t bother if it will be downloaded for like 15 times and got a few feedbacks as usually they does. Quality won’t help too much, if too many ppl won’t even test it. :frowning: Nowadays et has fairly too much maps and not enough servers/player. You have to make a really great artwork to get ppl even try the map.


(89blitz) #12

looks good and you fixed the textures lal :smiley:


(-SSF-Sage) #13

I sure did. :stuck_out_tongue: What do you think better now? I think atleast for the some parts. I didn’t use too much time for thinking of texturing, I more like was putting something fast.