I’ve got a large map and was getting the safe_malloc error in lighting. Using -lomem the light time is 6 hours which is insane.
My friend Scott modified Q3Map2 to work around the error and my lighting dropped to 1 hour; there were no problems with the map.
So my question is, can you take a look at this error because it seems to be able to compile just fine and in a fraction of the time if it is ignored, provided you have the memory.
I have 1GB ddr and set the swap file to at least 1.5GB btw and with that the safe_malloc error could be ignored after editing the source.