safe_malloc failed


(Cambodunum) #21

… ive taken a look at your map
… my mailaccount doesnt work atm
… so im write it down here

in your worldspawn is an entity:

_lightmapscale 0.0625

this is a way too much (or less) … ive never used it … but ive found this:

_lightmapscale
Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0). A _lightmapscale of 0.25 would result in four times as much lightmap detail as 1.0, while 4.0 would only have one quarter of 1.0’s detail.
_lightmapscale is used on func_group entities; though worldspawn supports _lightmapscale, use of lightmap scaling on the world is not recommended.

so i think you just got a typo there … 0.625 is working fine (or whatever you want … but if i understand it correct … you have to raise it … otherwise you ran out of memory … cuz its some kind of “multiplier”

greetz Cambo

(sorry for my shitty english … but i think you know what i mean xD)


(GTBGranny) #22

My sincere thanks, I will try that as soon as I have reformatted my pc for the fourth time in three days.

I don’t know how that could have happened.


(Cambodunum) #23

np :slight_smile: … btw stop typing “format c:” the whole time xD