… ive taken a look at your map
… my mailaccount doesnt work atm
… so im write it down here
in your worldspawn is an entity:
_lightmapscale 0.0625
this is a way too much (or less) … ive never used it … but ive found this:
_lightmapscale
Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0). A _lightmapscale of 0.25 would result in four times as much lightmap detail as 1.0, while 4.0 would only have one quarter of 1.0’s detail.
_lightmapscale is used on func_group entities; though worldspawn supports _lightmapscale, use of lightmap scaling on the world is not recommended.
so i think you just got a typo there … 0.625 is working fine (or whatever you want … but if i understand it correct … you have to raise it … otherwise you ran out of memory … cuz its some kind of “multiplier”
greetz Cambo
(sorry for my shitty english … but i think you know what i mean xD)