At the end of the compile, it says “safe_malloc failed on allocation of 484442112 bytes”
It seems to have started sometime after adding a skybox. Only other thing I changed after adding a skybox is some textures and changing how some doors work. Also changed about 6 lights that work as spotlights (but only their light values).
If it matters, I don’t get this error on my laptop; my desktop has Vista (The one with the malloc error), my laptop has XP.
I’ll add my compile info if I need to.
The only real issue is that the map is way to bright, but I still have get a bsp file from compiling (unless I forgot if I got a good bsp before my error and it isn’t compiling at all now)