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Update: Problem resolved - it was a change to the shader (to generate surface models), not the map source that caused the safe_malloc failure.
I’ve encountered a GtkRadiant/q3map2 error that doesn’t make any sense to me. I’ve been creating a map for the last couple of weeks and everything was fine until today.
I had been compiling and testing all morning, when around midday at a compile stage called SetupTraceNodes after about 8 mins of compilation, GtkRadiant 1.4 aborted with this error: safe_malloc failed on allocation of 276824064 bytes.
I thought something was corrupt in the map. I make several separate backups during each day of mapping, so I restored to the last backup which was made last night, and submitted the compile just to make sure I was back on track.
The compile failed again with the same error!
How could the map source compile fine last night but not today? I haven’t changed my PC or GtkRadiant setup in the interim.
Can anyone help please?
Thanks
