hello!
Rahdos’ posts here made me interested in what this game will be like, and i have some questions about the movement system he told me would better be answered here.
i understand that while there is a SMART button that lets you parkour across the terrain automatically, it is faster to do that manually with sprint, crouch and jump buttons. which i guess means that for example, if you jump so that you will hit the wall you want to climb at the apex of your jump, you will climb it faster than you would otherwise.
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are these actions (wall climbing, sliding etc?) preset animations or can you affect them slightly? one example of how this could be implemented is when climbing up a wall you press ‘A’ (assuming wasd) to move slightly to the left, press ‘S’ to slow down slightly, or a combination of them, tap ‘S’ and then ‘W’ to pause for a moment. the things you do would also affect your momentum when you reach the top and their effectiveness would obviously depend on when in relation to climbing action they are done. while this won’t probably matter on consoles, on pc against people with good aim any total predictability in the movement system is a death sentence.
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can you cancel the actions (stop sliding, stop climbing etc?)?
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are there “recovery times”? can i for example during a firefight with someone, slide towards some small object i know is to my side, jump over it, crouch to disappear behind it for an instant, and appear from either side i choose, all in one smooth movement without any pauses or delays.
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will there be differences between the movement systems on pc and consoles, and what will they be? i know nothing specific has probably even been decided yet, but just want to make sure you realize that a movement system that results in targets that can be aimed at with a gamepad, will make the gameplay on pc eventually boring.
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will there be wallrunning and walljumps?

What a great tribute; eat your heart out parkourers, Don was doing it in the 50s 