i resently put etpub(newest version 28/08/2005) on my server but i also wanted to put on a realism mod etrealism
is there any way i can use both with out conflict?
or will i have to edit one?
i spent hours trying to mod but gave up :banghead:
i know that they both use the Qagame dll so any ideas
running two mods at one time?
You can put them on your server without conflict, but you can run only 1 at a time. To change mods, you need to restart the server and make sure the engine uses the other mod.
If you want to switch mods without restarting the server, it’s been asked before: it’s only possible if you would ‘merge’ the 2 mods into 1 and toggle which one is active trough a config setting.
Of course, this is complicated, takes quite some time and when you’re done you would need to update at least one of the two ‘merged mods’. So this has not been done except for extensions to etpub.
If you want to switch mods without restarting the server, it’s been asked before: it’s only possible if you would ‘merge’ the 2 mods into 1 and toggle which one is active trough a config setting.
Of course, this is complicated, takes quite some time and when you’re done you would need to update at least one of the two ‘merged mods’. So this has not been done except for extensions to etpub.
i dont think this is exactly what he wants to do. I dont think he wants switching between mods he want the effects of both at the same time
the answer is its posible for some mods and not for others… if you combined ETpro with a skinpack it will be likely to work as they will probably not try to alter the same files
with ETpro and realism mod they are liekly to try and run two differnt version of the same part of the game code. so in the end only one will overwrite the other and this will cause much problems
Hmmm… Sometimes I get the feeling people talk halfly over my head. Here it are 2 gamecode mods so they can’t run at the same time.
I wasn’t generalising to all sorts of mods.
Well the mods use conflict with a file can i say mod the effects of realism into the etpub one then just run the edited supermod
If you are talking about ‘realism’ mod ( that which makes weapons more realistic, by adding recoil and changing spread/damage, it shouldnt be any problem, mainly because he leaves new values in readme
)
ok
but i dont so to open the files (qagame_mp_x8.dll cgame_mp_x86.dll ui_mp_x86.dll)
what programs open them?
my problem at the mo is editing the dlls
but thanks for that now i know wat to do after
i have C++ stuff but idk how to use it
is there any other (maybe easier too) program that will edit them?
You do not want to edit the .dll files. It can be done, but is far harder than changing the C code and recompiling. There are no easier tools. There is no easy way.
Which of the 3 files contains the weapon damage data or do all contain a small amount
Basic weapon damage is defined in G_GetWeaponDamage (g_weapon.c) which is obviously compiled into the server qagame dll/so (all g_* files are for the server only).
Best (if not the only good) way to get 2 such mods running at the same time, is to get the source code of both mods, merge them manually and compile it to a new mod.
Like said before editing you shouldn’t edit the dll/so files directly.
bg_misc.c -> ammo and rate of fire table
g_weapons.c -> damage / spread
bg_pmove.c -> you can add recoil here , just copy and edit existing one , for example for pistols
cg_weapons.c -> you can find barrel smoke here , just add some ‘||’ and add more weapons there, default it is sten only