Running Q3Map2 (Final) BSP


(abina999) #1

So the full BSP Command is:

Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8

Is this the right one or should I run with other Cmd?

Oh, I have more important questions:

  1. What files this final BSP creates?

  2. Is there anything where you can see is the map -vis runned?

  3. Does -vis and -light increase the size of .bsp file ?

  4. I left my computer to do that BSP command for over last night, when I woke up, it was shut down and seemt that electricity was gone for some minutes in the night, it would normally start again… Any idea is this caused by Gtk Radiant or just by electricity blackout?

  5. Does my computer even have enought RAM (512mt) for BSP -vis, -light?

  6. Can I run the -meta, -vis and -light in different BSP command’s, not all at one time?

  7. So what should I take as final BSP?

I appreciate if some1 could give some answers… Im very mad to my computer now coz it was power off when I woked up…

Anyway, the map is ready, I just need to do -vis and -light and -meta, I guess… :?


(Boosted) #2
  1. light does, yes.

  2. depends on the size of the map, but in general id say 512 is not enough (u might can compile little maps but thats it).

  3. sure u can.
    either via the drop down menu or with a batch file.

  4. depends on what u want to have! :stuck_out_tongue:
    if u just want a plain map without any special lighting (shadows ect) meta will do.
    if its a “complicated” map id take one of the final stages.


(abina999) #3

About the 512mb RAM, it show when I press ctrl+alt+delete that I have 1246M and Compiler need’s 1335M But my computer makes RAM from hard drive, So when I run Compiler with -vis command, It shows that I have 1776M total, so the need is 1335M and I have 1776M, is this OK, I dont know coz my computer was shut down when I woked up, so is it somekind of Overflow with memory or over heating? CPU usage was between 10% and 20% all the time, and coolingfan was rotating smoothly, not high speed…

EDIT: The map is Modified Goldrush, does Goldrush normally has -light Command runned? And how much it about increases the size of .bsp?


(Boosted) #4

cpu between 10 and 20%?
thats strange.
normally q3map2 takes what it can take, means 100% if no other stuff is running.

i cannot say if all works so well with virtual memory, sombody else may know.

and yes, goldrush was compiled with light.
its pretty much impossible to say how much bigger the filesize will get, depends on many factors.
mainly how much lights.


(abina999) #5

hmm… ok, but do you or anyone here know the size of normal goldrush.pk3 file? I mean the original, so I would be able to get a little feeling about the size of my modified goldrush… :?

Well, it was between 10%-20%, I think its because it took 110% memory only by 20%, so if it would run with 100% CPU, it would take alot more, if its goes how I think :expressionless: Well, Im going to try again tonight, I hope the computer wont shut down again, or I will be awake whole friday-saturday night :stuck_out_tongue: :smiley:


(S14Y3R) #6

Hey man, sorry for late reply. If I remember correctly(someone correct me if i’m wrong), using a batch file uses mostly cpu processing and minimal ram. Radiant is ram dependant because its compiling within the running program. Batch compiling is 10x faster, do a quick search on them, there’s tons of info.

For your questions,

Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8

Is this the right one or should I run with other Cmd?
-filter cancels out -samples, or vice versa, only use -samples 2(higher x=more detail=more time)

Oh, I have more important questions:

  1. What files this final BSP creates?
    -meta compile will create:
    mapname.prt -used for vis compile, doesn’t need to be included
    mapname.srf -used for light compile, doesn’t need to be included
    mapname.bsp -need that included :stuck_out_tongue:

  2. Is there anything where you can see is the map -vis runned?
    In the console(press o radiant)you can watch as it calculates what portal is viewable from certain portal, -meta needs to compile first
    After .prt is created, you can view in radiant, under plugins/prtview/load .prt.
    -When -vis is complete, it will say “writing etmain/maps/mapname.bsp”, meaning it has written necessary info to bsp.

  3. Does -vis and -light increase the size of .bsp file ?
    -yes, depends on how many portals for vis, and detail of light you want. Higher detail light eg. -samples 8 on _lightmapscale 0.25 will add way more than just -samples 2 on default lightmapscale.

  4. I left my computer to do that BSP command for over last night, when I woke up, it was shut down and seemt that electricity was gone for some minutes in the night, it would normally start again… Any idea is this caused by Gtk Radiant or just by electricity blackout?
    -Power outages will do that :frowning: mine goes out at least twice a month. Only way to cure that is to cross fingers or get a UPS(uninterruptible power supply) from BestBuy or your finnish equivalent :slight_smile:

  5. Does my computer even have enought RAM (512mt) for BSP -vis, -light?
    Yes, compiling with radiant uses more ram and will take longer than .bat file. Sometimes light may not want to compile, there is a -lomem switch you can use after -light -fast if you run into that error. (I have to use -lomem because of my map size)

  6. Can I run the -meta, -vis and -light in different BSP command’s, not all at one time?
    Absolutely! You only need to rerun -meta if you need to change something for -vis or -light errors :slight_smile: like changing brushes to detail :stuck_out_tongue:

  7. So what should I take as final BSP?
    Well, the light stage is what will add the most to your pk3 uneccesarily, so I’d start with the least you can get away with. Basic -light -fast -samples 2 -bounce 4, will look the same as -samples 16 -bounce 32 with most pb_cvarlist minimum configs anyway.

I’ll get back to you on the .bat, or do a quick search to find a small one.

Oh, for the size of pk3 there’s other modified goldrush’s out there, have a look at them :slight_smile:

Hope that clears up your questions and not create more confusion. 8)


(abina999) #7

I got it compiled, but it took time over 24 hours

Here’s the end model:

projecting...done.
  1415888 luxels used
        0 luxels stored (0.00 percent efficiency)
    24130 identical surface lightmaps, using 650240 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       14 BSP lightmaps
       14 total lightmaps
      420 unique lightmap/shader combinations
Writing D:/Pelit/Wolfe/etmain/maps/cobrarush_final.bsp
Wrote 16.3 MB (17137684 bytes)
    26592 seconds elapsed
Disconnecting
Connection closed.

That took 7 hours, its the bounce 8… Overall of starting at 11pm at 7 february, and end of 04am at 9 february :shock:


(Diego) #8

Try this tool:

It is a GUI for batch compiling. All the options are check boxes and it has each compiling stage set up separately (BSP, VIS, LIGHT)

I used to use a batch file for all of my compiling but this thing makes it so much easier to change your options and run it. I just use my batch file now for building the .pk3 file.

Try to avoid using the -lomem compile setting if you can. Compile times take about 10x longer. If it’s the only thing that will allow you computer to compile, then your stuck with it.
I used to have to use that one, but with over 40mb of lightmap data, I had to divide my map in half. It would compile with -lomem setting, but not play in ET.

The number of bounces really increases the compile time. I only use 2 bounces and the -fastbounce flag. After that, you really don’t get much more bang for the buck unless you are very detailed with your lighting setup and can use a low lightmapscale value.


(abina999) #9

Well Im going to fix that GUI tomorrow, it gives quite simple and not so clear errors…

Anyway the problem is that my modified goldrush is BLACK front of the bank, in fact, the whole bank courtyard is Black, no other colours, its just Black :? And the lag… FPS still jumps 90 to 40 sometimes :expressionless: This is so frustrating :frowning: Im going to try with no light command, and if it doesnt work after that, im going to try to fix it.

And then, if it doesnt work properly after 2 more tries, im going to bury the whole project and never even contiue my other project, the map called: Karelia1944… It just at the beginning with some brushwork made but if the goldrush keeps pissing me off, I think the same will appear with my whole own made map as well, Im just helpless and hopeless at the moment… :frowning:

Anyway, before some1 ask’s, I have started to modify goldrush in 2006… I didnt know anything about map making or desing work, I did learn by myself, first I copy pasted, etc… But now I do know something about everything, but still I think I dont know anything about compiling and getting map working without any problems…

So if this 2 tries goes badly wrong, im going to let the more experienced mapper do the maps, that’s what I think about my modifying at the moment, maybe it will change after no light command, but only time will tell…


(S14Y3R) #10

Yea, its easy to get discouraged. Unfortunately all you can do with major errors is take a deep breath and keep researching/trying things. working on a smaller project you started from scratch would be easier than modifying goldrush.
If you can get away with -meta and -vis -fast, I’d just release it(if you have to) and concentrate on your own work. Light be damned :stuck_out_tongue:

Not to discourage more, but your clan will probably be the only people that play your vers of goldrush anyway. Nobody wants another modified goldrush.

:expressionless:

gl anyway.


(abina999) #11

Well… The problem is this:


Anyway, only the bank courtyard and couple of little places are BLACK, other places just looks amazing, cobrabar for example:

The main problem why I havent fixed anything yet, is that the batch (or something) compiler says that it cant read the .prt (portal) file… Well I check it tomorrow…

BTW, the new site look is awesome I like it

Oh, and Im not <COBRA>$layeR* anymore, now I am <COBRA>X3M* <— Mean’s X-treme (X-three-M)


(abina999) #12

ummm, any idea where that problem comes ? The black courtyard… ???


(Darkix) #13

Do you have ambient on?
If so use 12 - 15 for ambient.
It can be found in the woldspawn area of GTK :wink:
And, do you have a SUN value?
Try using that :stuck_out_tongue:
That’s what I use anyways.


(Darkix) #14

OH, maybe try using a different sky?
The thing I noticed is the only place the light worked was in a CLOSED building.
Outside is open, so you might need a different sky or use Ambient :slight_smile:


(abina999) #15

Oh, the sky affects? I changed it to fueldump sky so yes, I would like to change it back to goldrush sky but the Goldrush sky isnt working… I try those “worldpawn” things later today…


(Darkix) #16

Worldspawn > Ambient > value 12.
That will make it work :slight_smile:


(abina999) #17

Thanks for your help darkix, it helped, but only a little :frowning: same problem occures still, just only in smaller area, and nowhere else than bank courtyard…

I set worldspawn ambient 12, and now you can see the difference:

Also, this is the axis second spawn near the bank:

So these are the only areas where the error occurs :confused: should I try with bigger ambient value or…?
BTW, the compiling tooks like 25-40 hours so this isnt fun :frowning:


(-SSF-Sage) #18

You can try bigger ambient values. Or add light entity ( or entities). Also you can just skip the other stuff, and do only single light fast to test it. After you made the meta ofc.


(aaa3) #19

[QUOTE=abina999;174402]
And then, if it doesnt work properly after 2 more tries, im going to bury the whole project and never even contiue my other project, the map called: Karelia1944… It just at the beginning with some brushwork made but if the goldrush keeps pissing me off, I think the same will appear with my whole own made map as well, Im just helpless and hopeless at the moment… :frowning:
[/QUOTE]nooo … man, dont quit! :wink: leave this grush in the hell away but do make the karelia, we r interested, and in general dont stop mapping its fun n cool, just coz a few sad days with an anyway useless grush ripoff


(abina999) #20

Oh, I noticed that the other image isnt working, here it is again:

Hopefully it works now…

Im continueing mapping, but im not very fast to build map from nothing, basicly, I have just made the image of the map in my head, searched for some usefull prefabs, started making the terrain and one cave…

I’ll continue it :slight_smile:

So what’s the best solution for that darkness ? There is light’s blingking in the black :confused: