Running into problems with landmines and terrain


(Ifurita) #1

I’m making terrain out of brushwork (only occupies a couple of park areas) and ran into the following problems. I’m using either temperate_sd/dense_grass1 and temperate_sd/dirt3.

  1. Landmines sometimes just disappear, sometimes land on the ground with the message “landmines cannot be placed here”

  2. I created my own shader to add the landmine parm


textures/iffy/grass01
{
	qer_editorimage textures/temperate_sd/grass_dense1.tga
	q3map_nonplanar
	q3map_shadeangle 120
	surfaceparm grasssteps
	surfaceparm landmine
}

I see the correct texture in the map editor, but when I compile, I get the black and orange grid. My shader is listed in the shaderlist.

Any ideas what’s going on?


(The Wanderer) #2

err…where’s your mapping stage :???:


(Ifurita) #3

mapping stage?


(The Wanderer) #4
implicitmap textures/temperate_sd/grass_dense1.tga

(Ifurita) #5

ok, now everything shows up as it should. However, when i toss out a land mine, it just disappears into thin air. This is a conversion of an RTCW map. This has me totally confounded.