I’m making terrain out of brushwork (only occupies a couple of park areas) and ran into the following problems. I’m using either temperate_sd/dense_grass1 and temperate_sd/dirt3.
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Landmines sometimes just disappear, sometimes land on the ground with the message “landmines cannot be placed here”
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I created my own shader to add the landmine parm
textures/iffy/grass01
{
qer_editorimage textures/temperate_sd/grass_dense1.tga
q3map_nonplanar
q3map_shadeangle 120
surfaceparm grasssteps
surfaceparm landmine
}
I see the correct texture in the map editor, but when I compile, I get the black and orange grid. My shader is listed in the shaderlist.
Any ideas what’s going on?