This is just a running list of bugs that I’ve come across in the past few weeks. I’ll be adding more (if I remember/have time) in the near future. I’ve included a picture of the bug along with a short description below the picture of how to replicate it.
http://s10.postimg.org/b8ts53s8l/2015_04_16_00006.jpg
Bug on Underground:
I think I alt-tabbed out and back in but I’m not completely sure. When I came in I was hit by a grenade and incapped. Even after respawning this overlay was still stuck visible. Only thing that fixed it was alt-tabbing out and back in again.
http://s16.postimg.org/mmruq6do1/2015_04_19_00001.jpg
Bug at loading screen for Dome:
You will notice that there is a part of a symbol in the upper corner of the image. Not sure if this bug can be replicated.
http://s18.postimg.org/gww017m9h/2015_04_22_00001.jpg
Bug at Terminal:
Collision error at the gas pump during the second objective. Once finished, she falls off of the object. It seems as if incapped players seem to follow weird physics. However, once “finished”, the bodies will follow normal ragdoll physics.
http://s14.postimg.org/fyka07xx9/2015_04_23_00001.jpg
Bug at First objective at Chapel:
Collision error near the turret. Hit by an explosive and flew to the railing. There was no bouncing up and down with the body, it was just stuck there.
http://s27.postimg.org/4zgxueqf3/2015_04_23_00002.jpg
Bug while escorting EV at Chapel:
Collision error with body after being killed on turret on EV. After being killed on the turret on the EV, the team moved it forward and left his body floating in mid-air.
http://s30.postimg.org/uj95tyw71/2015_04_26_00003.jpg
Bug while connecting mid-game to Trainyard:
For some reason, I connected as a spectator and spawned underneath the map. I was unable to move or do anything. Clicking to switch through players did not work. I had to change teams through the menu to get out of it.*
http://s1.postimg.org/dopf9navv/2015_04_26_00005.jpg
Bug with SM72 Defensive Operative Nader Lead Card:
If you look at the picture of the SMG-9 in the middle of the screen, you will see that the mag is in the gun. However, if you look at the loadout card, you will see that the mag looks like it is falling out of the gun. This may be intended, but I would suggest continuity be kept.
http://s22.postimg.org/oxyyh7s9p/2015_04_28_00001.jpg
Bug while escorting the EV on Chapel:
It seems that if you are on low graphics settings, the wheels on the EV will not move on some occasions. They will eventually start moving again, but in this specific spot they did not move.
http://s16.postimg.org/z3h3knpo1/2015_04_28_00002.jpg
Bug after EV has been escorted successfully at Chapel:
Skyhammer’s hand clipped into the crate.
http://s7.postimg.org/4w9v77x0n/2015_04_30_00001.jpg
Any map where you have to deliver an Objective:
It seems that if you are killed while returning an objective, the HUD will display the little “Push to Return” icon after you respawn. You can remove it by pushing that button. It will sometimes appear as [None], which can also be removed by pushing the “use” button.
http://s27.postimg.org/ys613f2gv/2015_05_01_00001.jpg
Bug when being Insta-Gibbed:
Often, when you are Insta-Gibbed by a grenade or airstrike, your current weapon will float on your screen. I believe it only renders on your screen, but I do not have positive proof to confirm this.
http://s8.postimg.org/b8hw4r7jl/2015_05_01_00002.jpg
http://s23.postimg.org/phoejhrmv/2015_05_01_00003.jpg
http://s18.postimg.org/tquyxaxkl/2015_05_01_00006.jpg
“Slender Mercs”:
I believe you are already aware of this bug, but it’s a pretty wierd one. If a player is on a turret, sometimes their body will bend 90 degrees at the waist and stretch them out to twice or three times their normal height. I’ve attatched a couple pictures of this one.
http://s15.postimg.org/pfypaw77b/2015_05_05_00001.jpg
Bug when incapped:
Occasionally, when the player is killed, the red line showing the bullet trajectory will not line up with the orange one. The orange one is accurate, but for some reason the red one got messed up.
http://s18.postimg.org/543pdhd2t/2015_05_05_00003.jpg
Arty’s Airstrike Laser:
If Arty is incapped while calling in an airstrike, his blue laser often stays on-screen, even though he is not calling it in anymore.
http://s13.postimg.org/3vng5004j/2015_05_05_00005.jpg
Lighting error at Defender Spawn in Underground:
I’m not sure if this is a feature or not, but before the rounds starts, the lighting engine seems to bug out. Characters are rendered as if they are in the dark. It could be because there is one piece of the roof above that specific spot, but I am not sure.
http://s30.postimg.org/f2rgpbj3x/2015_05_05_00006.jpg
Character Silhouette Bug:
When Arty was gibbed by this mine, the silhouette showed his bat inside of his head.
http://s2.postimg.org/otus3ug0l/2015_05_06_00001.jpg
EV Spectator Collision Bug:
If killed next to the EV in Chapel, you can move your camera around and actually clip inside the EV.
http://s9.postimg.org/6k4qt5vx7/2015_05_07_00002.jpg
Slender Silhouette:
This is the same as the “Slender Mercs” bug. This picture just shows that it also happens to silhouettes.
http://s8.postimg.org/6yzugqh2p/2015_05_08_00001.jpg
Floating Proxy on Underground First Objective:
It seems that if a player is killed on the edge of the hole in the roof at the Pump Controls, the incapped player’s physics break. This is a picture of a proxy who is stuck to the ceiling. When she was “finished”, her body returned to normal physics and hit the ground.
http://s4.postimg.org/hof0otcg9/2015_05_08_00002.jpg
Loadout Card Error:
Occasionally, when a player is killed, the killer’s loadout card will not render properly. Instead, it will appear as a bunch of X’s and "TEXTFIELD"s.