Running Bug List


(dukemaroon) #1

This is just a running list of bugs that I’ve come across in the past few weeks. I’ll be adding more (if I remember/have time) in the near future. I’ve included a picture of the bug along with a short description below the picture of how to replicate it.

http://s10.postimg.org/b8ts53s8l/2015_04_16_00006.jpg

Bug on Underground:
I think I alt-tabbed out and back in but I’m not completely sure. When I came in I was hit by a grenade and incapped. Even after respawning this overlay was still stuck visible. Only thing that fixed it was alt-tabbing out and back in again.

http://s16.postimg.org/mmruq6do1/2015_04_19_00001.jpg

Bug at loading screen for Dome:
You will notice that there is a part of a symbol in the upper corner of the image. Not sure if this bug can be replicated.

http://s18.postimg.org/gww017m9h/2015_04_22_00001.jpg

Bug at Terminal:
Collision error at the gas pump during the second objective. Once finished, she falls off of the object. It seems as if incapped players seem to follow weird physics. However, once “finished”, the bodies will follow normal ragdoll physics.

http://s14.postimg.org/fyka07xx9/2015_04_23_00001.jpg

Bug at First objective at Chapel:
Collision error near the turret. Hit by an explosive and flew to the railing. There was no bouncing up and down with the body, it was just stuck there.

http://s27.postimg.org/4zgxueqf3/2015_04_23_00002.jpg

Bug while escorting EV at Chapel:
Collision error with body after being killed on turret on EV. After being killed on the turret on the EV, the team moved it forward and left his body floating in mid-air.

http://s30.postimg.org/uj95tyw71/2015_04_26_00003.jpg

Bug while connecting mid-game to Trainyard:
For some reason, I connected as a spectator and spawned underneath the map. I was unable to move or do anything. Clicking to switch through players did not work. I had to change teams through the menu to get out of it.*

http://s1.postimg.org/dopf9navv/2015_04_26_00005.jpg

Bug with SM72 Defensive Operative Nader Lead Card:
If you look at the picture of the SMG-9 in the middle of the screen, you will see that the mag is in the gun. However, if you look at the loadout card, you will see that the mag looks like it is falling out of the gun. This may be intended, but I would suggest continuity be kept.

http://s22.postimg.org/oxyyh7s9p/2015_04_28_00001.jpg

Bug while escorting the EV on Chapel:
It seems that if you are on low graphics settings, the wheels on the EV will not move on some occasions. They will eventually start moving again, but in this specific spot they did not move.

http://s16.postimg.org/z3h3knpo1/2015_04_28_00002.jpg

Bug after EV has been escorted successfully at Chapel:
Skyhammer’s hand clipped into the crate.

http://s7.postimg.org/4w9v77x0n/2015_04_30_00001.jpg

Any map where you have to deliver an Objective:
It seems that if you are killed while returning an objective, the HUD will display the little “Push to Return” icon after you respawn. You can remove it by pushing that button. It will sometimes appear as [None], which can also be removed by pushing the “use” button.

http://s27.postimg.org/ys613f2gv/2015_05_01_00001.jpg

Bug when being Insta-Gibbed:
Often, when you are Insta-Gibbed by a grenade or airstrike, your current weapon will float on your screen. I believe it only renders on your screen, but I do not have positive proof to confirm this.

http://s8.postimg.org/b8hw4r7jl/2015_05_01_00002.jpg

http://s23.postimg.org/phoejhrmv/2015_05_01_00003.jpg

http://s18.postimg.org/tquyxaxkl/2015_05_01_00006.jpg

“Slender Mercs”:
I believe you are already aware of this bug, but it’s a pretty wierd one. If a player is on a turret, sometimes their body will bend 90 degrees at the waist and stretch them out to twice or three times their normal height. I’ve attatched a couple pictures of this one.

http://s15.postimg.org/pfypaw77b/2015_05_05_00001.jpg

Bug when incapped:
Occasionally, when the player is killed, the red line showing the bullet trajectory will not line up with the orange one. The orange one is accurate, but for some reason the red one got messed up.

http://s18.postimg.org/543pdhd2t/2015_05_05_00003.jpg

Arty’s Airstrike Laser:
If Arty is incapped while calling in an airstrike, his blue laser often stays on-screen, even though he is not calling it in anymore.

http://s13.postimg.org/3vng5004j/2015_05_05_00005.jpg

Lighting error at Defender Spawn in Underground:
I’m not sure if this is a feature or not, but before the rounds starts, the lighting engine seems to bug out. Characters are rendered as if they are in the dark. It could be because there is one piece of the roof above that specific spot, but I am not sure.

http://s30.postimg.org/f2rgpbj3x/2015_05_05_00006.jpg

Character Silhouette Bug:
When Arty was gibbed by this mine, the silhouette showed his bat inside of his head.

http://s2.postimg.org/otus3ug0l/2015_05_06_00001.jpg

EV Spectator Collision Bug:
If killed next to the EV in Chapel, you can move your camera around and actually clip inside the EV.

http://s9.postimg.org/6k4qt5vx7/2015_05_07_00002.jpg

Slender Silhouette:
This is the same as the “Slender Mercs” bug. This picture just shows that it also happens to silhouettes.

http://s8.postimg.org/6yzugqh2p/2015_05_08_00001.jpg

Floating Proxy on Underground First Objective:
It seems that if a player is killed on the edge of the hole in the roof at the Pump Controls, the incapped player’s physics break. This is a picture of a proxy who is stuck to the ceiling. When she was “finished”, her body returned to normal physics and hit the ground.

http://s4.postimg.org/hof0otcg9/2015_05_08_00002.jpg

Loadout Card Error:
Occasionally, when a player is killed, the killer’s loadout card will not render properly. Instead, it will appear as a bunch of X’s and "TEXTFIELD"s.


(dukemaroon) #2

http://s4.postimg.org/5t1xbi1qh/2015_05_09_00001.jpg

http://s2.postimg.org/4lgl9lvh1/2015_05_09_00002.jpg

Trainyard Third Objective Errors:
This is the first time I have ever experienced this. The train went through the wall, it did it’s normal thing, but the wall never disappeared. It rendered as there, but the collision was not there (players could walk right through it). As well, sometimes the “data cores” or “drug samples” or whatever they are, will not render in your hands. I was carrying the objective, and my hands rendered as if they were carrying it, but there is nothing in my hands. I CAN deliver the objective like this.

http://s7.postimg.org/oew2xm293/2015_05_10_00002.jpg

Bug with Collision on Generators:
This is the same as the “EV Spectator Collision Bug”, but it also happens to generators.

http://s13.postimg.org/5e0xadu3n/2015_05_10_00005.jpg

Bat Decal Collision:
When using the Cricket Bat, the hit decals will not be flush with the target. In this picture, I hit the wall, but it rendered the decal away from the wall and floating in mid-air.

http://s1.postimg.org/518319om3/2015_05_11_00001.jpg

Arty’s Airstrike Collision on Trainyard Third Objective:
If you ADS through Arty’s airstrike caller at this point in Trainyard, the airstrike will be called in at the wooden fence. It seems to hit an invisible wall, or a range limit or something. It should have called in the airstrike near the Attacker’s spawn, however it called it in at the wooden fence.

http://s2.postimg.org/ej0su5hud/2015_05_13_00001.jpg

Bug while Carrying the Objective:
While a Merc is carrying the objective, if she is killed her body will still be carrying the objective. If you look closely, Proxy’s decapitated body can be seen with the objective in it’s hands. However, the objective is sitting next to Skyhammer.

http://s23.postimg.org/o46ez1o2v/2015_05_14_00002.jpg

Clipping bug at Terminal First Objective:
I was killed after recently placing the C4. I could move my camera around and eventually found a sweet-spot where I could see under the map.

http://s18.postimg.org/bdglhiiyd/2015_05_14_00001.jpg

Loadout Cards not rendering at Lobby:
This has only happened once, but my loadout cards did not render at the lobby screen. After a few seconds, they did come in, but it did take them a while.


(dukemaroon) #3

Defib Paddles Persistent Audio Bug:
If a player is finished near charged defibs, the charged audio will continue playing for about 30 seconds, or until refreshed with new defibs.


(Lumi) #4

Actually I’ve experienced this bug quite often and the first time, I needed to drop and pick the data core back up if I wanted to be able to deliver it. Now it might have changed, don’t know cause I don’t want to risk losing that time while under fire and fix it right when I pick it up.

But it’s a very resilient bug that I would love to see gone.