run through walls


(Bobb) #1

jow how do u make a brush with a texture and u can run through it?


(Shaderman) #2

You need a shader with surfaceparm nonsolid.

http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ch4.html


(Bobb) #3

euhm could u make an example for me or is there an easier way? :slight_smile:


(Bobb) #4

im also looking for a half transparent texture


(kamikazee) #5

The last needs to be done with surfaceparm trans, a blendfunc <src> <dest> statement and applied on a texture which has an alpha channel with 50% brightness in it.


(Bobb) #6

paiste an example of a shader here plz is ice a good transparant?


(kamikazee) #7

All shaders from the “alpha” set are good for this.


(Shaderman) #8

Have a look at the file alpha.shader. The second entry (textures/alpha/barb_wire_clip) has both attributes you want.


(]UBC[ McNite) #9

or is there an easier way

There is no easy way about mapping. You got to read and learn the stuff yourself. I really recommend you make the link to the shadermanual a fav. And that is why you don’t get a shader posted in here by others, but only the keywords and helpful links. We r willing to help you point in the right direction and tell you where to find a solution. But we don’t do the work for you.
:bump:


(EB) #10

On the non-solid note: You can make a script-mover and NOT check the SOLID spawnflag…scriptname it and wa-la. A secret wall !

A few of the ICE shaders are trans. (textures/snow_sd)+(Scripts/snow_sd.SHADER)


(Qexpres) #11

I thought you can make a wall nonsolid by giving one surface the wall texture and the other surfaces of the same brush Nodraw texture. But I like EB’s idea better. :smiley: