released rtcwmod .0.5.1
not much has been added… I havent had time to play around with the mod
http://home.comcast.net/~dbpryor/rtcwmod_0_5_1.zip
cvars d_headshotsounds/dc_headshotsounds have been replaced with d_hitsounds/dc_hitsounds
d_hitsounds default 0: (0-2) 2 allows all clients to hear all hitsounds/ 1 allows only headshot sounds/ 0 turns off all hit sounds
I also added in the goomba death
d_goomba is the cvar
it has 4 settings
0: off
1: only opposite team takes damage from a goomba… the faller still recieves fall damage if he hits a teammate but not if he lands on an opposite team’s player head2: both teams can take damage from a goomba and the faller takes no fall damage… this also means you can lose xp by jumping on a teammate and killing him
3: both teams can take damage and the faller takes damage… so both the giver and recieve take the damage
per kill is 10 xp for battlesense
this should lighten the mod’s serious mood a little bit and hopefully bring more people to the mod
The RTCW mauser/sniperrifle has been added and the k43/garand have been reverted back to their et values.
pros and cons of the mauser sniperrifle
pro: bigger hit damage of 80 , 160 damage per headshot
con: less starting ammo than k43… 10 bullets loaded 10 in clip…
con: not accurate at all unscoped
con: disguise goes away once fired because its not silent at all
con: slower to fire than the k43/garand
con: bigger recoil than k43
con: slower reload time
use at your own risk… remember it sucks midrange
bug fixes:
no longer able to dropweapon while on tank
fo get fo xp not co xp for damage to ents