rtcwmod .5 beta released


(Demolama) #1

released rtcwmod .0.5.1

not much has been added… I havent had time to play around with the mod

http://home.comcast.net/~dbpryor/rtcwmod_0_5_1.zip

cvars d_headshotsounds/dc_headshotsounds have been replaced with d_hitsounds/dc_hitsounds

d_hitsounds default 0: (0-2) 2 allows all clients to hear all hitsounds/ 1 allows only headshot sounds/ 0 turns off all hit sounds

I also added in the goomba death

d_goomba is the cvar

it has 4 settings

0: off
1: only opposite team takes damage from a goomba… the faller still recieves fall damage if he hits a teammate but not if he lands on an opposite team’s player head

2: both teams can take damage from a goomba and the faller takes no fall damage… this also means you can lose xp by jumping on a teammate and killing him

3: both teams can take damage and the faller takes damage… so both the giver and recieve take the damage

per kill is 10 xp for battlesense

this should lighten the mod’s serious mood a little bit and hopefully bring more people to the mod

The RTCW mauser/sniperrifle has been added and the k43/garand have been reverted back to their et values.

pros and cons of the mauser sniperrifle

pro: bigger hit damage of 80 , 160 damage per headshot
con: less starting ammo than k43… 10 bullets loaded 10 in clip…
con: not accurate at all unscoped
con: disguise goes away once fired because its not silent at all
con: slower to fire than the k43/garand
con: bigger recoil than k43
con: slower reload time

use at your own risk… remember it sucks midrange

bug fixes:
no longer able to dropweapon while on tank
fo get fo xp not co xp for damage to ents


(Jaquboss) #2

// The RTCW mauser/sniperrifle has been added and the k43/garand have been reverted back to their et values.
Game really needs K43 model …

Yes , and maybe you should use ET painsounds instead of Hitsounds (This is not Doom3)
There is code already , but maybe it can´t get sounds (I have edited sound sources and it´s works great)

Also you can play with MultiView but stock ET multiview have bad controls …(or something else is broken , there was post about it…)

and add this

	if ( weaponNum == WP_FLAMETHROWER ) {
			trap_R_AddLightToScene( flash.origin, 85, 2.25 + (rand() & 31) / 128, 0, 0, .75 , 0, 0 );
	}

to cg_weapons line 2724


(Demolama) #3

blame the people who refused to play my mod because it didnt have hitsounds like etpro does

There is code already , but maybe it can´t get sounds (I have edited sound sources and it´s works great)

Also you can play with MultiView but stock ET multiview have bad controls …(or something else is broken , there was post about it…)

and add this

	if ( weaponNum == WP_FLAMETHROWER ) {
			trap_R_AddLightToScene( flash.origin, 85, 2.25 + (rand() & 31) / 128, 0, 0, .75 , 0, 0 );
	}

to cg_weapons line 2724

I havent messed with the multiview… yet… and I may not get to it


(Jaquboss) #4

Never mind , Multiview is not so important …
It was unfair to say that RTCWmod sucks only because no hitsounds (PoP or TCE will not have sounds , and people will play them…)
And please add that light , maybe adjust it , but there was dlight for idle flamethower in RTCW too…
I hope that RTCW mod will not die because no players…