The list looks small, but the amount of changed code is huge
I hope this makes it more stable than before, have fun !
New features:
[ul]
[li]Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
[/li][li]Working pk3 autodownloading, thanks to the rtcwmp client server code
[/li][li]Knife throwing (yay!)
[/li][li]New sound code
[/li][li]added a new alias for the mp_quickmessage cmd: voicechat
[/li][/ul]
Fixes:
[ul]
[li]āattemptsā in end level stats now shows the number of deaths of all players
[/li][li]if no more lives left wait a few seconds before restarting the map
[/li][li]new votesounds
[/li][li]tomb and escape1 one have fixed mapscripts, bugs should be gone
[/li][li]cvar security fixes, same for autodownload exploits
[/li][/ul]
0.9.2 Changelog
New features:
[ul]
[li]Version check, when we release a new version you will be notified in the main menu
[/li][li]Obituaries ! (SomeDude? was killed.) Experimental, Iām open to changes.
[/li][li]Votes have now sounds.
[/li][li]support for MOTDās (message of the day) on servers, so server admin can advertise their forums, etc
[/li][/ul]
Fixes:
[ul]
[li]Fixed a possible divide by zero which could result in a client crash
[/li][li]The forest map is playable again
[/li][li]Now a wrongly set g_limbotime value will not crash the server
[/li][li]TitaN655? fixed the ingame notes
[/li][li]All maps now have a default wait time of 20 seconds, so you have time enough to check the scoreboard.
[/li][li]When g_limbotime was lower or equal to (sv_fps/1000) you couldnāt respawn, now it cannot be set lower.
[/li][li]Notebook was missing
[/li][li]Restart server immediatly when its empty donāt wait 5 seconds, because this resulted in AI script errors
[/li][li]Mission failed now restarts the map and doesnāt fade to black
[/li][li]Master server has now a hostname (I bought rtcwcoop.com yay!), I also made sure that the IPās in your config files are replaced by this [*]hostname, this should also fix the empty serverbrowser issues on some clients
[/li][li]Cleanup in serverinfo cvars
[/li][li]When a server is spawned bots are removed first.
[/li][li]Challenge is reset when a client disconnects
[/li][li]Donāt call GAME_CLIENT_DISCONNECT when a client reconnects.
[/li][li]Some memory cleanups when clients disconnect
[/li][li]MAN-AT-ARMS fixed the fog, great !
[/li][li]Cinematics are completely removed in crypt1 and church
[/li][li]Maxlives maxlives fixes (restart map if everyone is dead), also updated the HUD for this
[/li][/ul]
Here you can see the update check in action: