RtCW Textures and ET Textures


(shrubnub) #1

Hey! I’ve been messing around with converting Seawall Battery from ET to RtCW, and I have a question about the terrain and possibly the terrain shaders.

I’ve copied (what I beleive) to be the appropriate shaders and textures to my clean install RtCW folder and added the shaders to shaderlist.txt. 99% of the shaders show up in Radiant and in game, but the primary one that doesn’t is the ground/sand. I’m using my own skybox and water, so those aren’t an issue. The rocks, buildings, etc al are textured and I know for a fact that the rocks use the battery.shader file.

Is there a way to get the ET terrain shaders to work in RtCW, or am I going to have to try something different? They look pretty similar. Hopefully it’s just a small problem. Maybe I’m going about this the wrong way?

Any help would be appreciated.

Thanks! :penguin:


(ronboy) #2

SSF Sage made two sp maps which were converted from Et. Both maps use the sand textures you mentioned, so it should work. :confused:


(hamici) #3

I have RTCW, but I can not play multiplayer.help me please

ERREUR

could not start process

D:\WolfMP.exe"

thank you.


(.Chris.) #4

Try removing the landmine surfaceparm from the terrain shaders.


(shrubnub) #5

Thanks for the replies. I’ve tried removing the landmine surfaceparm, but it still won’t load those textures. I was wondering if there was anything else in the shader file that would work in ET but not Wolf. Should I post the shader file here for you guys to look at? I know all the textures referenced in the shader are in there.

Let me know if you guys will take a look at the shader file for me.

Thanks!


(-SSF-Sage) #6

There are many aspects that does not work directly. A basic shortened ET shader for instance won’t work in RTCW. Some shaderlines won’t work in RTCW that are common in ET, like “implicitMap ****” or "Map - "(IIRC it works only if you type the path, cannot check it tho…) You will be better of if you look at the RTCW shaders and start working from them if you need something special. Like dotproduct2 blending etc.

Check ingame what kind of shaders you want to use, then find them in the shader files and copy and edit them.