Hey! I’ve been messing around with converting Seawall Battery from ET to RtCW, and I have a question about the terrain and possibly the terrain shaders.
I’ve copied (what I beleive) to be the appropriate shaders and textures to my clean install RtCW folder and added the shaders to shaderlist.txt. 99% of the shaders show up in Radiant and in game, but the primary one that doesn’t is the ground/sand. I’m using my own skybox and water, so those aren’t an issue. The rocks, buildings, etc al are textured and I know for a fact that the rocks use the battery.shader file.
Is there a way to get the ET terrain shaders to work in RtCW, or am I going to have to try something different? They look pretty similar. Hopefully it’s just a small problem. Maybe I’m going about this the wrong way?
Any help would be appreciated.
Thanks!