id tech 5 is not actually available, unreal is though, and will be used
RTCW remake?
What is this newfangled rtcw you guiz r already talkin about remaking? Needs another decade, at least
Since its the Wolfenstein IP it will use ID Tech.
Well, since were talking about a Product that does not exist, then poop
They are using the cryengine3 if i read correct or did you mean something else?
Personally i don’t care much about the engine but a nice editor even i can use would be sweet. I only hope the game is faster then most shooter titles today. Yeah, i mean a bit of q3/rtcw/et movement but not 1/1 copied. I can live with ironsights if the movement is fine.
Plus i hope that if the game sells good it will release some SDK and a big@ss user community with custom maps.
[QUOTE=nonoMapper;401631]It does sound a little bit like ET and i hope and pray it will be ET-like.
espionage assignments and sabotage activities = cvops & engineers?
[/QUOTE]
Just found this information about the MP:
In a surprising revelation for a first-person shooter with online multiplayer, the team at City Interactive is focusing on one mode, and it’s not your standard deathmatch. The mode is called Conquest, and it’s a team based multiplayer mode where two teams work against one another to capture points in a corridor like level, as Black describes it. The corridor design of the stages, as opposed to the open environments typically seen in other online shooters, plays into the overall design of Enemy Front. Players are being fed into team versus team shootouts, as opposed to multiple miniature skirmishes happening all over the map. It’s all about playing tug-of-war with the front line of battle along the level.
This corridor-like level design helps play into the combat that limits the need for quick 180-degree turns. By funneling players into these isolated team versus team battles, you will spend less time moving from point to point, and more time aiming and shooting.
Black explained how much he hated leveling systems when it comes to online multiplayer. “I want a multiplayer game that I can pick up and play anytime,” said Black. You won’t be collecting experience to unlock perks or new weaponry. The idea that Black has for the multiplayer, is that anyone should be able to hop on at any time as often or infrequently as they want, and have the same advantage as everyone else.
So all hopes are gone again now :rolleyes: