A RTCW mod idea:
Top down view.
Could be interesting for a SP mod.
Not sure about using binoculars (could be some cone shaped magnified view) or the problem that enemies can be at higher / lower places (z-direction autoaim?).
A RTCW mod idea:
Top down view.
Could be interesting for a SP mod.
Not sure about using binoculars (could be some cone shaped magnified view) or the problem that enemies can be at higher / lower places (z-direction autoaim?).
i was thinking is this could actually be possible just by re scripting the controls and making use of the cg_thirdperson, cg_thirdpersonrange, cg_thirdpersonangle commands. if there is a command that centers the player view it could be useful to keep that view level as well
you could set the camera to be looking directly down on the player form a decent hight then if there is some command disable up/down mouse movement you have a makeshift top down shooter without any need to recruit programs and other difficult tasks
the weakness of this idea
although in W:ET you could perhaps quite eaily use the to make a multilayer top down rtcw since all the animations work on all characters