Again search dissapointed me :(.
I know there is a way to rotate/move the object after destroying a wall (etc).
I am creating a map where allies have to destroy the wall, and I want the radar tower to fall down when the wall is destroyed.
Do I need to target the Trigger_objective_info to a Script_mover (radar tower)?
Can you moo around sock?
Rotating something after destroying something
th0rn3
(th0rn3)
#1
Flippy
(Flippy)
#2
No, you just call a script routine in the death event of the wall.
To make an object fall down realistically is quite hard, but it can be done with spline paths, which are also used for a tank or a truck or generally all moving objects that follow a path.
Do a search for spline paths and their entities (info_train_spline_control and info_train_spline_main i believe).