rotating models y and x direction possible in gtk


(twt_thunder) #1

I know how to rotate it in z directions and i wonder if i have to make the model or can change the y and x directions of a model in gtk?


(-SSF-Sage) #2

You mean key “angles” “x y z” ? It would come automatically if you use free rotation tool on a model.


(twt_thunder) #3

No, not in 1.6 atleast…
EDIT: Not in 1.4 either… guess I will have to make an extra model… just wanted to “tip” a model into a hole in the road…


(KeMoN) #4

Quite strange that they would deleted that feature in Gtk 1.6 again…
Free-Rotation-Tool [Hotkey ‘R’] works perfectly in Gtk 1.5 and in NetRadiant. Also on models, not only on brushes.
You could simply rotate the model in one of these radiants and copy it, so you save the filesize an extra model would give to your pk3.


(-SSF-Sage) #5

You can add that manually. Write angles in the upper box and 3 numbers in the box below it and then hit enter. Don’t add quotation " in there.


(twt_thunder) #6

a screenshot?

when I go on selection arbritary rotation and say 45 in y direction, the model only moves down a bit, no rotate…

Maybe Kemon got the solution… Anyways made another model of it, needs it a bit chrashed anyhow


(KeMoN) #7

Sage didn’t talk about the ‘arbitrary rotation’ or ‘free-rotation’. He was talking about setting ‘Key and Value’ in the Entity window [N] of the model.
The key is ‘angles’ and the Value consists of the 3 axis (x y z). To rotate the model you have to try out different values.

E.g. Key: “angles” Value: “0 0 45” will rotate the model by 45° on the z axis
Key: “angles” Value: “0 45 0” will rotate the model by 45° on the y axis
etc

Hope I didn’t mess up the order of the values :tongue:


(twt_thunder) #8

[QUOTE=KeMoN;433594]Sage didn’t talk about the ‘arbitrary rotation’ or ‘free-rotation’. He was talking about setting ‘Key and Value’ in the Entity window [N] of the model.
The key is ‘angles’ and the Value consists of the 3 axis (x y z). To rotate the model you have to try out different values.

E.g. Key: “angles” Value: “0 0 45” will rotate the model by 45° on the z axis
Key: “angles” Value: “0 45 0” will rotate the model by 45° on the y axis
etc

Hope I didn’t mess up the order of the values :tongue:[/QUOTE]

that made sense, will try it out