Rotating entities


(Boleth) #1

Hey guys, How do you rotate an entity?
I dont think they would make a tutorial on rotating an entity, and Ive tried various things on the mapper but with the Cabinets rotating on z axis just moves it a unit SW, and as far as I can see it does nothing at all to team_CTF_bluespawn, these are the two things I need to know how to rotate.


(Java.Lang) #2

What do you mean rotate? Do you want to rotate brushwork or models, or literally entities? If you want to “turn” the direction a spawnpoint faces, just adjust it using the Angle (number of an angle i.e. 180, 360, 45, or whatever) key/values.


(Boleth) #3

right
yea that was what I wanted.
I thought Angle applied only to doors and that sort of thing.
Thanks


(Ifurita) #4

or just us the little buttons in the entity window


(Boleth) #5

I dont want to keep posting new topics all the time cuz Im scared you’ll all get angry lol!

So I’ll ask in here, Does anyone know of a Clear perspex (clear plastic) type texture?
Need it for an access tube, heh


(Java.Lang) #6

There is a dirty glass shader in common I believe.


(Boleth) #7

nah theres nothing in my map pack and the standard textures suitable.
I think I may have found an alternative though.
Thanks