Rotating Doors?


(Stealth) #1

I have never had this much trouble with doors.

I’m from the old Quake3 days where all you had to do is but a origin brush and select the door and choose func rotating door.

What has changed in WET?

I keep getting this “Sv_SetBrush Model: NULL” Error.


(stealth6) #2

select the door and the origin brush and then select func_rotatingdoor.

sv_setbrushmodel: null occurs when you delete a trigger_multiple I think, then it’s not really deleted and goes to the origin of the map, so press L and look for a trigger without a brush that’s on the origin.


(Stealth) #3

Thanks Stealth!! I figured out now!