ROQ tips plz


(The5thHorsemen) #1

what is a good size to resize all the images .

and what editing is usualy done,
should I brighten the image’s ?

whats a good frame rate for the roq?

the common avi clip seems to be between 15 and 20…

same for ROQ ?

whats the most commopn metod for getting a wav into the ROQ…

is there a script I can use to trigger a full screen ROQ ?


(Hewster) #2

Hi Horseman,

I made a small tut a while ago for making roq’s:
http://www.deevickery.btinternet.co.uk/ww/forum_stuff/misc/hewsters_roq_tut.zip

I think it will answer most of your questions, excpt I dunno what you
mean by scripting full screen… do you mean to play a full screen
roq triggered by an entity in an MP map ?
This can be done with a mod, but I don’t know if its possible in vanilla
Q3, RtCW or ET MP.

ROQ’s turn out to be pretty big IMO, so be careful unless you don’t mind
your vid clips being 10 - 100Mb :confused:

Hewster


(michi.be) #3

Images should be 256px high and 512px long.
It should start with shot00001.tga and count up one per shot.
Maximum shots are 10.000.
Framerate is 30 Frames per second.

I usually edit the shots with photshop. you can generate a littel .exe with photoshop. You can use adobe’s premier too.
This .exe holds all modifications you made to the picture. So its only srag and drop. :slight_smile:
You only have to watch photoshop working for you. :smiley:

You can use the wizard shipped with the q3-toolkit. It will generate a .param file for you.


(The5thHorsemen) #4

ok how do I record the sound from q3?

Hewster your little prog is nice , I havent tried the q3tool kit yet …

I resiszed them to 256 x 256 it seems any bigger doesn’t make much of a differnace in quality ,

it seems the quility has to do more with the making of the intial screen shot’s

I’m using it in a mod called True combat witch has a mission code script with triggered .ent files
I belive it’s very similar to the RTCW .ent’s

example ent:


{
	classname 	"target_speaker"
	spawnflags 	"6"
	noise 	"sound/world/buzzer.wav"
	//target	"effects" // could use for some texture change for rocket smoke
	targetname 	"launch"


	origin 	"904 -335 769"
}

is there an entity I could make to trigger an roq?

I how would I target an .roq?
like say if I wanted to trigger it with a button?