ok how do I record the sound from q3?
Hewster your little prog is nice , I havent tried the q3tool kit yet …
I resiszed them to 256 x 256 it seems any bigger doesn’t make much of a differnace in quality ,
it seems the quility has to do more with the making of the intial screen shot’s
I’m using it in a mod called True combat witch has a mission code script with triggered .ent files
I belive it’s very similar to the RTCW .ent’s
example ent:
{
classname "target_speaker"
spawnflags "6"
noise "sound/world/buzzer.wav"
//target "effects" // could use for some texture change for rocket smoke
targetname "launch"
origin "904 -335 769"
}
is there an entity I could make to trigger an roq?
I how would I target an .roq?
like say if I wanted to trigger it with a button?