Rommel_fp (first playable) available for download


(Ifurita) #1

Another collaborative mapping effort, aimed at a comp play worthy map. Big thanks to the many members of the Jolt, ET-Center, and Teamwarfare forums who offered up tons of constructive and valued input during very early concept development.

http://www.pcgamemods.com/6120/

Allied Objectives
1 Breach West Gate
2 Breach East Gate
3 Steal the Key Card
4 Deliver Key Card to Cistern
5 Destroy the Cistern Controls
6 Protect the Forward Spawn
7 Construct the Command Post

Overview Graphic

West Gate (1)

East Gate (2)

View from atop the West Gate

Overview of inner city

Objective Building (3)

Cistern (4 and 5)

Approach from East Gate. You can see CP inside building on left (7)


(Mapper X) #2

:banana: That’s looking nice :banana:

Keep up the good work :clap:


(cementosje) #3

very nice map :smiley:


(seven_dc) #4

Nice work guys! The theme fits like a glove and it feels looks cool when you get out of the buildings and go in because the lighting changes.

few points though.

  • There is points where the terrain is borged so you can see seems like sparklies showing HOM. at least near the west gate.
  • The doors to the buildings are disturbing. Makes you feel that you should enter the building and you can’t. Maybe adding some boards or debris in front of the non accessible doors would it make more logial.
  • Nice of you to include details from vegeance :smiley:
  • Cant the terrain to be lightmapped? Now it just looks so wrong in some places like in dark houses where the terrain is so light. Maybe the terrain would be lightmapscale 3.0 or something to save the mermory.

BIG DICK PORN


(Loffy) #5

Hi!
Cool map. I like the “bank-door” infront of the cistern. And the canvas over the tank - it looks very much “desert war” to me.
// Loffy


(Chr()nos) #6

Very nice map, i can’t wait when i gonna play on this map


(Mean Mr. Mustard) #7

There is points where the terrain is borged so you can see seems like sparklies showing HOM. at least near the west gate.

Iffy has a tendency to cut terrain and move some vertices…creates sparklies :banghead: . I didn’t get a chance to fix those yet


(CptnTriscuit) #8

:banana:


(Ifurita) #9

yeah yeah yeah, it’s all my fault


(Ifurita) #10

Naturally, I forgot to change spawn times from 1/1 and we discovered a missing texture in the key card building. Here is the scriptfix:

http://planetwolfenstein.com/4newbies/rommel_fp_0711_scriptfix.pk3.zip
http://www.pcgamemods.com/6122/


(blushing_bride) #11

nice looking map you should try and get this in the custom map week. i think spawn times set to 1 second would be fun though


(DG) #12

Jolt UK Mirror (UK only ¬_¬) includes map & fix.

Kendle is going to have a look at it fo rthe custom map week


(Ifurita) #13

Thank DG


([MOS]StiloMAN.pl) #14

good-looking map

hope objectives will be as nice as brushwork

SOrry for my English, Greetings

etmapping.pl :smiley: