No link yet. Hopefully we’ll get this out in the next 2-3 days.
Summary of changes (w/ some screenies)
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Lightmapped the terrain, which reduces the brightness and throws nice shadows

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Added signage for those who can’t tell East from West and North from South

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Clipped off the wall jumping avenues on east and west gates

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Added more flavor in the form of trees, vegetation, and detail to rooms

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Did not clip off the roofs, but made access more difficult. You will need someone to boost you up, which leaves the roof accessible, but rambos will have a hard time using it.

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Created VOs for ‘breached East Gate’ and ‘breached West Gate’
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Expanded TOIs for dyno targets. You can blow gates from Axis side
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Removed dyno delay when key card is capped
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Made access to tank depot roof a little easier for allies, but you still need a boost to get to roofs
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Made the upper floor of the axis spawn selectable
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Adjusted ladders so that you don’t pop up so high when you get to the top of the gates
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And a couple of other things you’ll have to figure out for yourself


