Rommel_b2 update


(Ifurita) #1

No link yet. Hopefully we’ll get this out in the next 2-3 days.

Summary of changes (w/ some screenies)

  • Lightmapped the terrain, which reduces the brightness and throws nice shadows

  • Added signage for those who can’t tell East from West and North from South

  • Clipped off the wall jumping avenues on east and west gates

  • Added more flavor in the form of trees, vegetation, and detail to rooms

  • Did not clip off the roofs, but made access more difficult. You will need someone to boost you up, which leaves the roof accessible, but rambos will have a hard time using it.

  • Created VOs for ‘breached East Gate’ and ‘breached West Gate’

  • Expanded TOIs for dyno targets. You can blow gates from Axis side

  • Removed dyno delay when key card is capped

  • Made access to tank depot roof a little easier for allies, but you still need a boost to get to roofs

  • Made the upper floor of the axis spawn selectable

  • Adjusted ladders so that you don’t pop up so high when you get to the top of the gates

  • And a couple of other things you’ll have to figure out for yourself


(blushing_bride) #2

Looking forward to it. Bye bye Battery on the NW server Africa Campaign


(]UBC[ McNite) #3

nice shots i think i need to check out your map

Where did you find that big-stones-texture in the first pic (left side building with the pool(?) in)? Self made? My mapping is getting a lot slower right now cuz I found out ET doesnt provide many good textures and need to do lots of them on my own…


(Mean Mr. Mustard) #4

The one you mentioned is a custom texture by Cptn Triscuit


(blushing_bride) #5

btw i think you should put a small pool of water by those palm trees to cool off in


(]UBC[ McNite) #6

YEA cool idea blushing_bride… will we see you chilling in a hot bikini?

:smiley: :smiley: :smiley:

@ the pics: the boulders on the pic with the signs look a bit like big lumps of candy (the one you use for tea) y didn’t u use the rock models (no critisizm i m just curious)


(Mean Mr. Mustard) #7

The rocks/boulders are brush work borrowed cough cough from battery and retextured with the appropriate desert motif (less tri count than the md3s)


(Chruker) #8

Still the boulders look very boxy. Have you tried phonging them?


(NightKiller) #9

I would love to beta test this if possible, maybe post a News psot over at RTCWFiles.com with some screenshots if i do.


(Mean Mr. Mustard) #10

@blushing_bride - how does this look?? :wink:

It’s about knee deep to keep those pesky axis in their longer coated uniforms a little cooler…


(blushing_bride) #11

perfect!!!


(eRRoLfLyNN) #12

A crate o’ beer, a BBQ and let’s call the war off for a day! :stuck_out_tongue:


(Ifurita) #13

It’s about knee deep to keep those pesky axis in their longer coated uniforms a little cooler…

Show off


(KingJackaL) #14

Awesome, looking forward to it. But:

Made access to tank depot roof a little easier for allies, but you still need a boost to get to roofs

:? - you don’t need a boost in beta 1… and there’s like 3 or 4 different ways to get onto the roofs (or is all that changed).


(Ifurita) #15

we changed the roof access - both sides need to boost to get up.


(KingJackaL) #16

Ah OK. Well, I had a run around - and found 5 ways to get up. And I swear a better jumper (DA/sickboy?) could do at least 1 more:

http://homepages.inspire.net.nz/~evans/ET/KJrommel_b1rooftest.dm_83

…course, most of that is probably irrelevant now :stuck_out_tongue:


(Ifurita) #17

People should be able to get up to the roof, but it should either require good jumping skills or team work.