River War V2.0 Beta ready (lots of Pictures)
thanks
I read that it looks like you have to build a complete second map containing the terain you want 
I will try to play this map on a public server but i’ve noticed few things :
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In the limbo map, if your mouse is over the Allied flag, there is a “Warning…”
-
In the limbo, there are no text for one of the dynamitable objective
http://mapage.noos.fr/poorme/et/2003-09-04-204429-reriver.jpg -
These nazism pictures should be removed :
http://mapage.noos.fr/poorme/et/2003-09-04-205557-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205449-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205247-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205650-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205646-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205604-reriver.jpg -
No glass for these windows, it’s cold outside :
http://mapage.noos.fr/poorme/et/2003-09-04-205710-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205703-reriver.jpg -
We can see the limts of the maps
http://mapage.noos.fr/poorme/et/2003-09-04-205001-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-204943-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-204752-reriver.jpg -
Radiant objects :
http://mapage.noos.fr/poorme/et/2003-09-04-205109-reriver.jpg
http://mapage.noos.fr/poorme/et/2003-09-04-205105-reriver.jpg -
Is there a “clipping” issue ? the color is strange :
http://mapage.noos.fr/poorme/et/2003-09-04-204304-reriver.jpg
Man good post I will fix all of these issues except one…
The Nazi posters are authentic to WWII and were actually used by the German propaganda machine.
Don’t delete the posters.
Some of them were used in RTCW and in the maps that came with the game so I would think it would be fine to use them.
Yes, i understand, but i would prefer that you retouch the “SS” signs with a RTCW sign (or delete these signs) and really remove Hitler.
IMO, these picures (with these signs) should only be in an history book, not a game, even a WWII game.
This is only a suggestion.
Another point, if you release another version, could you create another .pk3 file i.e. : reriver_b3.pk3
I have no intention of removing them
in fact I plan on adding more color from that time frame 
If the Germans had won WWII then it would be the Allied symbols everyone would be upset about …
Hitler’s image has been used before in RtCW maps, and I believe there was even a picture of him in the official texture set.
even worse a actual German flag is in the texture set of ET
textures\props/flag_l_m01nomove
Does the Axis main gate rebuild time need to be longer???
half of my clan says yes and half say no…
thoughts???
While I don’t object to the posters themselves I notice they are still Norwegian (and German) but the mapmarker places the map in Sweden… 
yea I have not changed that yet.
It would be nice if there were a program where you could click on the map picture and get the coordinates instead of having to guess, load the map,Guess, load the map,…
Oh, that bad ? Ok, guess I understand a bit more why maps get on top of each other
(Btw, I rearranged my campaign yesterday, or was about to, when I noticed Atlantic Wall mapmarker is underneath (obscured by) Fuel Dump, not good, since FuelDump is one of the most liked maps in the rotation imho)
hmm maybe I need to work on a utility to help mapers check those kind of things… or at least a place to "register " you coordinates so that they will not over lap…
The problem is not just the coordinates, it’s also the length of the mapname, i.e. a long name as “The Atlantic Wall” will overlap (actually underlap, but that’s not an existing word is it ?) Fuel Dump, while D-Day or Beach at almost the exactly same coordinates does not since the nametags are much shorter.
The map coords are the same as in photoshop.
Open \gfx\loading\camp_map.tga and place your cursor where you want your pin to be - check the Info window (window->show info).
X and Y coords are there (bottom left).
Hope that helped.
Cool I have fixed it and all of the errors comented on in this forum.
look for reliece ov version 2 this week 