[quote=“Blackers;101009”][quote=“cornJester;101003”][quote=“Blackers;101000”][quote=“cornJester;100990”][quote=“Blackers;100989”][quote=“cornJester;100986”][quote=“Blackers;100984”][quote=“cornJester;100969”][quote=“BloodyGustav;100957”]Same here, i loved to play Kira but now she is unplayable.
I guess people who never mastered her don’t understand what this change has done to people who mained her.
It’s impossiple to go toe to toe now, her speed+fast bursts made it work well and if the low mag did run out just swap to pistol or knife to finish the job.
If you go now into CQC you have 1 burst and 2-3 shots with the Pistol.
How the hell did they thing this would work!
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For the record my first main was Arty and he is my most used and top merc in my stats with the BR-16 being my 2nd most used weapon in the game with 2k kills. So I know what it’s like to be used to this weapon and the mercs who used them before the change. Granted this is once again the BR and not the Stark.[/quote]
Out of curiosity, do you use Arty and Kira, or just main the one? because I honestly do feel that guns feel a lot different depending on the speed and sometimes the health of a merc, like the Blishlok for example, I love using that weapon on Aura, she is fast, and the gun is quite slow DPS wise, but you make up for that in evasive movement with her, you jump all over the show, and just be one hell of a ninja, but whereas playing as Bushwacker with the Blishlok i think that gun feels extremely weak. he just doesn’t have the movement to back that gun up. that is of course just my opinion, but a valid point none the less i think. so I’m just wondering if you have tried out Kira since the update, or compared her with Arty since. as i do feel that a guns feel has a large part to how the merc moves, and with such a slow rate of fire for a fast merc, it just feels extremely off.[/quote]
I do not own Kira, I will admit this. I use the burst rifles on Skyhammer and Arty. Likely will try it on Stoker. However if the problem truly is Kira then perhaps buffs to Kira are in order. Or just change one burst rifle and leave the other. Prefer it if the BR remained the same.[/quote]
But I liked my Kira the way she was :’( from what i have seen and heard the Stark AR nerf is more obvious, a few people i know that main Arty have now swapped over to the Dreiss or the Br-16 (but mainly the Dreiss) just becuase of how aweful the Stark AR is now, and i did use it on Stoker, was pretty happy with my first loadout with him, gold with swiss red camo and the Stark AR, but again, it just felt really off for me.
if you do use the Stark AR then i will be interested to see what you have to say about it.[/quote]
Then it sounds like the Stark is what needs to be changed to me. What do you suggest?[/quote]
I think it is as simple as that,the gun needs to be changed, preferably back to how it was. the gun wasn’t exactly amazing to begin with, but it was balanced. as for mercs like Stoker, i really can’t see why anyone would go for it over the M4A1 and the TIMIK-47, more so since the nerf.
it’s the fact that they felt the Stark AR and the Br-16 felt too alike to one another, so they changed both of them, drastically, why not one or the other? what was wrong with how they were? just up in till now no one had an issue with them, no one felt they needed a nerf or a buff, the guns just felt right, now we are divided into groups that think the gun is under powered and those who think they are now better. this was never the case.
if it were me, and it was down to me to try and make as many players happy as possible, i would revert the Stark AR and keep the Br-16 the way it is, and see how that fairs out over the course of a few days. at least then the Arty/Kira players that are unhappy with what has happened to the Br-16 can move onto the Stark AR (something that was close to the Br-16) and just get used to the lack of view down sights. but even then it seems unfair to those of us who have poured time and money into getting loadouts to trade up to our desired cobalt cards with our weapons of choice, just to have them turn out to be something you no longer get on with.
it is a tricky issue, but at the end of the day, no one felt changes were needed, so why was there? [/quote]
I’ll tell you why they changed it, not that I agree with this mind you. They changed it because people abused the mouse wheel fire trick to get maximum fire rate out of them. This could’ve been handled far better of course. Though I like the result of the BR personally.
As for changing one and leaving the other, that seems completely reasonable to me.[/quote]
But to penalize the players who don’t use the mouse wheel to fire just seems mindless. very sloppy way of dealing with a small issue.
Well I hope the Developers get to read though some of this, as i think we have hit on some valid points for both sides of the argument. [/quote]
Look at what can be achieved by civil discourse! But that’s the way the devs do things. Phantom initially got nerfed in every possible way and took a while to become balanced again. They just tend to take a heavy handed approach to problems.