RHINO Nerf required


(misspo) #21

Rhino is funny :slight_smile: It’s like a big guy in a pyjama wih a vacuum cleaner. You hear him very easly. Like people said, he is very specific. In the right position with an aura, he can be REALLY deadly. In normal FFA, it’s ez to kill him. I don’t play that much pub and didn’t see him yet but like i said, he can be the center of the defence on certain map or area.
Like bridge around the tank at the beginning.Or on underground at some place…

He really have this place in a competitive way. I do not think he is op.
He will just, in good hand and a good team, be very deadly.


(Daergar) #22

Get the nitros perk for a 50% spinup time and then burst fire while in Aura’s station. You can medium range better.
[/quote]

Have it, do it. Hardly means he will win at medium (with minigun), nor should he. But thanks for the advice!


(irishrOy) #23

DPS stands for Damage Per Second, so the minigun deals 600 damage in a second of firing if all of the bullets hit.[/quote]

YES, BUT:
DPS is useless if you can not deliver the damage to the enemy.
The Minigun has some spread, so the real DPS may actually way smaller than the theory suggests.


(Pogo) #24

I know what DPS means, but it sounds like such an awkward term to use in a shooter. Especially a team-based FPS where you can’t just stand in the open and hold left click.


(irishrOy) #25

[quote=ā€œPogo;24669ā€]I know what DPS means, but it sounds like such an awkward term to use in a shooter. Especially a team-based FPS where you can’t just stand in the open and hold left click.
[/quote]

Yup.
overall, DPS is a not very sure and informative Stat in a shooter.
For example sniperrifles and shotguns often have low DPS, but they still one-hit-kill sometimes


(Szakalot) #26

[quote=ā€œPogo;24586ā€]I think 8v8s also tend to give Rhino an insanely huge advantage.

I haven’t played enough comp games to know for sure, but I’d imagine 5 vs 5 games make it so much easier to outplay a mindless Rhino. It’d be way harder to flank when you got so many morons crowded around eachother. [/quote]

Very perceptive!

This is exactly why 8v8 often breaksdown to a major clustershag. Too much of anything: skyhammers, auras, bushwhackers, naders, fraggers, rhinos, it all merges into one big can of SPAM.


(Kouken) #27

DPS is the wrong term to use
The FPS term is TTK (time to kill) and yes Rhinos is very high but he is easy to kill with a shotgun/nade/sniper

Im still dreading the free week when he is available


(Szakalot) #28

[quote=ā€œKouken;24679ā€]DPS is the wrong term to use
The FPS term is TTK (time to kill) and yes Rhinos is very high but he is easy to kill with a shotgun/nade/sniper

Im still dreading the free week when he is available [/quote]

DPS is fine, since merc health varies (so far from 80hp to 200hp)


(Mr-Penguin) #29

[quote=ā€œSzakalot;24682ā€][quote=ā€œKouken;24679ā€]DPS is the wrong term to use
The FPS term is TTK (time to kill) and yes Rhinos is very high but he is easy to kill with a shotgun/nade/sniper

Im still dreading the free week when he is available [/quote]

DPS is fine, since merc health varies (so far from 80hp to 200hp)[/quote]

Assuming you have perfect accuracy, DPS and TTK are pretty much the same deal, but TTK is the common scale for shooters.


(Ardez1) #30

[quote=ā€œderpypenguinz19;24688ā€][quote=ā€œSzakalot;24682ā€][quote=ā€œKouken;24679ā€]DPS is the wrong term to use
The FPS term is TTK (time to kill) and yes Rhinos is very high but he is easy to kill with a shotgun/nade/sniper

Im still dreading the free week when he is available [/quote]

DPS is fine, since merc health varies (so far from 80hp to 200hp)[/quote]

Assuming you have perfect accuracy, DPS and TTK are pretty much the same deal, but TTK is the common scale for shooters.[/quote]

TTK is 100% reliant on the same factors DPS relies on except that TTK is more exact and DPS is more of an average. Both can apply, it just depends on how detailed you want to get.


(D.C.V.) #31

They’re not the same in Dirty Bomb. The maximum DPS of a gun is the damage it deals if you fire from point blank as fast as possible. This differs from gun to gun. TTK is the time it takes to kill a mercenary. The thing is, mercenaries have different health pools and the TTK is not the same for all of them even if you have 100% accuracy.
e.g. The K-121 has a fixed DPS but the time it needs to kill a Rhino is obviously longer than the time it needs to kill an Aura.
In other words, its TTK varies from enemy to enemy while its DPS is always the same.

tl;dr DPS varies from gun to gun, TTK varies from merc to merc


(_Sniff_) #32

[quote=ā€œD.C.V.;24697ā€]TTK varies from merc to merc
[/quote]

I vaguely remember there being a TTK spreadsheet where you could get the TTK for all mercs. Time to search the forums!

Ah yes, here is the thread.

And here is the spreadsheet


(LifeupOmega) #33

He’s a nuisance at best in pubs.


(D'@athi) #34

Just give us teamdamage, and so many probs… Rhino, explosives, you name it, …, would be anihilated. Many, but the beginners not prepared to learn.


(Daergar) #35

Friendly fire in public matches is the bane of most games.

It’s not about beginners prepared to learn, it’s about griefers more than prepared to utilize.

FF has a place in comp matches, certainly.


(worthyStew) #36

[quote=ā€œEox;24603ā€][quote=ā€œsurprisingPork;24582ā€]No.

If anything, he should be slightly more lethal at close range than he currently he is, not to mention having even more health. 50 over Fragger while being a sitting duck is barely adequate.

The spread and damage drop-off on the minigun after just a few metres is extremely high.

His sole uses are choke-points backed up by an Aura or draining a Bonez of packs completely while advancing.

I don’t see him being overpowered at all (I own him, barely play him, even with medics). As mentioned, it’s Bridge and maybe Underground that see some use.[/quote]

His minigun has a DPS of 600. It’s hard to be more lethal.

The minigun is fine as it is.[/quote]

It’s 300 DPS from what I’ve read on weapon spread sheet.

On the topic, no he doesn’t need to be nerfed. As many have stated, naders and fraggers handle rhino just fine. All you need to do is remove the heal station, without it anyone and anything can handle rhino.


(Kroad) #37

played some scrims vs pkd where rhino was used yesterday, basically don’t try and fight him because he’s incredibly powerful in direct confrontations obviously, just kill everyone else on the team (5v3 assuming medic is with rhino), then you can 5v2 the rhino and his medic

wouldn’t call him op, he can literally just be ignored a lot of the time


(god1) #38

Rhino is hands down the weakest merc in the whole game right now, seeing how there’s only like a handful of areas across all of the map pool where he’s useful.


(joekerr) #39

I actually think he needs to be buffed!

Seriously, if you are auro or proxy it’s VERY easy to sneak up on Rhino and once you are in close to him just start knifing him like mad. 9 times out of 10 you will kill him.

Maybe its because his hit box is so big, or maybe its because he’s so slow to react, but almost every time I knife attack him he dies.


(Amerika) #40

I tend to play Rhino like a fat tanky Proxy with a shotgun until I get into an area where the chain gun is good. Also, I am pretty sure the spin-up augment is required for him to be good.