Rhino in the current build seems to have been nerfed something rotten.
Removing the full revives make him no stronger than a solly after the initial death while having a weaker chaingun that seems to burn out quicker then before. Lots of what I liked to call bugs also make him much weaker then he should be. The main bug is the fact that you do not get revived with your ability in hand and the same happens after dropping a jug or planting. This adds extra time that leads to death all to often.
The second ability would be called Thicken Hyde.
The core concept is a button that gives Rhino a 300hp sheild for 5 seconds and would cooldown for 30 seconds. The idea is to actually make Rhino a good jug carrier but still be balanced though his speed and size.
More then just his functionality it would really help increase his spectical.
Watching a Rhino walk though an airstrike or flames would really look cool and allow for some power plays that while create hype would not effect balance all that much.