Yea I feal the same way about phantom as even in his current state he is kind of obnoxious, ho [quote=“Ronneberg;107819”]I can see where you’re coming from, but Phantom is a hard case because if you would make him completely invisible there would be close to no counterplay.
I don’t know if you played during Phantom’s release but he created a lot of frustration. The nerfs made him more difficult to play, but I guess if you find a good balance between stealth, SMG and Katana, you could still do well.
Same could be said about Rhino. The game is heavily focused around team play, and I like that Rhino needs a medic with him to become a real pain.
Imagine a Rhino with extra armor. He could take out 2-3 guys in close quarters without a medic and still survive. Of course better players wouldn’t just rush him and flush him out with explosives, but those skills have cooldown and Rhino and his medic are not the only people in a team.
Who knows, maybe Phantom and Rhino will have to be changed/buffed a bit in the future with more mercs being released, but for now, I guess they should not necessarily get buffed.
Still some good ideas you brought up that could be discussed more.[/quote]
I completely agree that phantom is very frustrating to fight against phantom even in his current state. The reason I added the melee boost cloak thing to my idea was to emphasize his effectiveness at killing a target separated from their team while making it difficult to melee enemies in a group due to the instant cloak drain. My goal was to make phantom a powerful assassin class capable of quickly eliminating opponents who fail to stick to their team, while punishing phantoms who rush groups of 3 or more due to their instant cloak loss after their first kill. He should be able to assassinate enemies before they can react, but with the risk of not being able to cloak your way out. As for rhino I like the way team play is encouraged as you said but I feel as if he is the only Merc whose health really disappears quickly. The problem he faces is that he cannot dodge enemy attacks while spun up making him an easy target for everyone. To top this off after each fight you need to wait a painfully long amount of time if you want to regenerate to full. A little extra expendable health would be nice in my opinion. Thanks for the feedback though.