Rhino and Medic


(_Sniff_) #1

Medics are important with Rhino. Having a medic drop a station where you want it and revive you on command makes for some great fun! Thank you 199x Survivor Pro! My medic<3


(apricotTanker) #2

Rhino is a bomb, I love this merc so much. He’s really powerfull in close/mid range, but pretty useless when the enemies are too far. But he can’t be OS by a sniper bullet in the head, so it’s great :3


(umberInlet) #3

I heard that Rhino doesn’t get gibbed when he gets killed by a headshot feom a sniper. If that’s true, then I hope that is changed, since it should be the same for all mercs across the board. Idk if its true or not though.


(Szakalot) #4

sniper headshot deals 160 damage i think. so rhino does not die from a single headshot. still gets gibbed if the shot kilsl him


(Glot) #5

sniper headshot deals 160 damage i think. so rhino does not die from a single headshot. still gets gibbed if the shot kilsl him
[/quote]
i wonder what if thunder will be not 160, but 165HP?
Will he be a real Sniper-counter?
Not as slow as Rhino, very good automatic weapon at long range, and blinding grenades?


(Reddeadcap) #6

@Glottis-3D I can’t wait for Thunder and his dps lmg, what if he even has 170 or 175?


(Szakalot) #7

my love for thunder would be to make him immune to flashbangs. Just imagine all the possibility, finally we’d have a viable alternative to fragger’s opening grenade.


(Fleshpound) #8

Well,Rhino and Medics need to use non-open areas before Thunder and Phantom shows up.

But yes,Rhino and Medic(aka Heavy Tank and Medic from TF2) are going to be main strategy of push after deployable medic packs.


(_Sniff_) #9

I can’t imagine the rage on the forum when Thunder’s Flash Grenades come out. The butthurt will block out the sun.


(god1) #10

MOA-1 = 75 base damage, 150 headshot damage
FEL-IX = 79 base damage, 158 headshot damage
Autosniper = 45 base damage, 90 headshot damage