Rhett and Bulpdaun


(justince) #1

It would be cool if there was a reason to use both of them.
Like if there was a preference in weapon opposed to CARB9 and Gerund.

Pathetically enough, the aiming in this game is even easier than it is to aim in cod since there’s a lack of a need of headshots and all you can do is spray with a carb9 and rng surely enough will give you kills.

Considering these are the two guns with the lowest clip size (bulpup has best accuracy for smgs by FAR), they should be tweaked to have a bit of skill involved to make them superior to their counterparts when the skill is there. Like maybe for the Rhett, give the gun some stg style recoil from cod2 BUT really high accuracy to involve some skill and increase the damage or tighten the spread moderatly of the Bulpdaun to give it an incentive to be a headshot gun and not a rng spray and win gun like the carb with 60 bullets in a clip…

The skill cap in this game is entirely dependent on your setup and chemistry. The game has nothing to do with shooting. It’s called a shooter. I’m not saying that it has to be like a 1.6 where you can carry hard because you’re a beast shot, but their SHOULD be some skill in shooting in this game. Right now, it’s easier than the new cods. That’s a fail.

If it persists to be like this with no promod tweaks on weapon firing, the game’s not gonna go anywhere. A game that has zero emphasis on individual skill is really, really bad in terms of shooting, and this literally has none. There’s no skill in outshooting people in this game.

It’s a major problem.


(chasm) #2

I agree, spread on all weapons needs to be tightened A LOT. At least twice what it is now. All this game requires in term of aiming is spraying at the chest…and hoping your spread is better than your enemies.


(Ragoo) #3

Carb9 truly is a good weapon :smiley:


(Ino) #4

I love the Bulpdaun, the higher accuracy is what makes it a better weapon for me. CARB9 just sprays all over the place, which would be ok if I was playing as a medium and had an AR as primary, but as a light it just sucks imo.


(Beermachine) #5

Gotta agree completely on your comments on aiming. As it stands currently, aiming for the head seems to be a major disadvantage at anything over point blank for every weapon except for the Gerund (only ironsight / crouched at mid range and single shot) and sniper rifles, as your overall dps will be a lot lower with all the bullets that miss due to the random factor than aiming centre of mass.

Even using controlled burst fire to keep the reticle as small as possible seems to be a disadvantage over spray and pray for nearly all weapons as the rate of fire is so much lower it seems better to just spray and hope your random number generator is better than your oppositions.

Loved the old ET system where the first bullet was 100% accurate, definitely encouraged having precise aim over just fast reactions.


(justince) #6

[QUOTE=Beermachine;311894]Gotta agree completely on your comments on aiming. As it stands currently, aiming for the head seems to be a major disadvantage at anything over point blank for every weapon except for the Gerund (only ironsight / crouched at mid range and single shot) and sniper rifles, as your overall dps will be a lot lower with all the bullets that miss due to the random factor than aiming centre of mass.

Even using controlled burst fire to keep the reticle as small as possible seems to be a disadvantage over spray and pray for nearly all weapons as the rate of fire is so much lower it seems better to just spray and hope your random number generator is better than your oppositions.

Loved the old ET system where the first bullet was 100% accurate, definitely encouraged having precise aim over just fast reactions.[/QUOTE]
Mhhm. I completly understand this is a console game - leave the carb and gerund where they are but give the bulpdaun and rhett more of a skill based reward buff by tightening the spread and make the damage equal to the carb (may sound op, but in a scrim scenario you need to gib and the lack of a drummag requires the need for stronger damage to slightly compensate in terms of it being more useful) and buff the rhetts damage slightly and give it amazing accuracy but high visable recoil.


(justince) #7

Bump. I know these forums are not that active but this really needs some attention.


(Brendover) #8

I use the Rhett now. Real good gun. Carb 9 secondary though.


(GreasedScotsman) #9

…since there’s a lack of a need of headshots and all you can do is spray with a carb9 and rng surely enough will give you kills.

Um… yeah you will eventually get kills, but you’ll die before the guy aiming for your head. Headshots do matter. A lot.

That said, I’m all for tweaking guns if it’s needed.


(matsy) #10

Tweaking the guns is a slippery slope, you’ll form a bigger divide between public and the so called “pro” players.


(raib) #11

I don’t get it. Where is the divide if there is no promod or vastly different settings?


(INF3RN0) #12

Anyone else notice that the Brink aimbots aim at the chest??? TROLOLOLOLOLOL!


(matsy) #13

We are talking about changing the the weapon balance, which if its changed across the game officially by splash damage there will be no problem but if it is done via a mod then I could see a division.


(Stun) #14

Reading these comments kinda backs up what ive been thinking of late and that it seems pointless going for headshots , I knew something was wrong.


(Suckenstein) #15

I seem to get a decent amount of headshots as is with the carb9 and sea eagle. Nothing like I did in RTCW or ETQW but honestly I think the nostalgia for the simple days of next to no CoF and hipfiring across the map with an mp40 has made us all cranky and impatient with anything that doesnt deliver the instant gratification that it used to 10 years ago. Overall I’m hoping people don’t give up on this game within a month as it truly has potential to be a great game. I’d be the first one to sign off on a CoF fix to bring the game closer to my all-time favorite RTCW. However lets be realistic, the game is gonna be designed for where the money is, and friends, the money is in consoles. I know splash doesnt have the best track record with supporting their games for competitive play, but a resounding ‘meh’ will not bring interweb justice to the situation. Be patient, enjoy what you have.

Sorry for the rant, just pleading my stance.

P.S. I miss your shoutcasts Greased = (


(Rahabib) #16

Honstly, I am already starting to not care anymore. I am holding out for an SDK sometime. I honestly think its to that point to save this game, which it probably wont - more on that below. I hardly play anymore because I feel like I am playing with an inaccurate paintball gun. If they tweak the weapons a LOT then maybe it can be saved with a few other tweaks here and there, but that would require a complete overhaul of how the game flows, and I don’t think SD has it in them to fix those to make the majority of players happy - and by that time it may be too late.

If they would release and SDK within a few months, the community will already be much smaller, but intact. Then will come the difficult process of determining which mod you want to play (just like ET). Its a shame its come to that. I hope SD has an ace up its sleeve, (and I hope they release an SDK regardless) but I highly doubt that it will happen.

I was one of those who was hyped for QW and left after 2 months. But I left because it really felt like BF2 with space monsters. I hate BF2! I know QW got better, but it was much much later. By that time I moved on to other games. I don’t like vehicles, and this game takes them back out - great! But this game also has the other major irritation that I had for BF2 - the inaccurate weapons. I made a mod to take out the randomness in BF2 and put in recoil - and guess what? The BF2 community got excited about it for a week and then dropped it. It was too different from vanilla BF2. So I stopped caring about BF2. Then BF2 came out with its own “Pro Mod” which just tweaked a few issues here and there, but ultimately was a horrible game still. I can see the same thing happening with Brink. It may still have a few die hards that love spray and pray just because its a great objective team game, but its never going to take off unless SD does something and QUICK; not only about the features missing (spec issues, recording demos, etc.), but also about the game play (weapons, timing, map fixes, etc.)

So yea, wake me when theres an SDK, and we can see if the community cares about it by then.


(deusex2) #17

Whenever I want to aim at someone, rather than spray&pray, I’m switching to Rokstedi. And I’m not even bothering with rapid fire, because I have carb for close range combat.

Seriously, try this gun, it’s the only skill rewarding gun for all those who love to run and gun.


(DonkeyDong) #18

The Brink Aimbot? Check youtube. Plenty out there now.

But it’s a shame we can’t get announcements like pbbans and laugh at the noobs who can’t aim and go and get lamebots.


(INF3RN0) #19

[QUOTE=DonkeyDong;322170]The Brink Aimbot? Check youtube. Plenty out there now.

But it’s a shame we can’t get announcements like pbbans and laugh at the noobs who can’t aim and go and get lamebots.[/QUOTE]

I was pointing out the fact that the aimbots aim at the chest and not head. Just saying how mad I am about the Brink gun play :wink:.