rezise? scaleing?


(cicero) #1

Is there someway to select all and every single brush in my map and resize it, let say make it smaller by 25 or 50%???

Found out that my map is way to big…

THX!


(flashkillaman) #2

to select evrything you maybe can sve it and import it into the map editor then it will be selected


(cicero) #3

can you please explain that… what does sve it means? Import it into the map editor? I’m already working in GtkRadiant


(chavo_one) #4

q3map2 has the ability to scale a bsp file.

Check out this thread to see how to do it:
http://www.splashdamage.com/forums/viewtopic.php?t=2622&highlight=q3map2+scale#21452

Also, do a search on “q3map2 scale” to find more information.


(Stektr33) #5

I believe his suggestion was to save your map, and import it into a new (empty) map. To do that, save your map, go to File->New Map. Then go to File->Import, and import the map you just saved (.map). When it imports it, it will have EVERYTHING in that map selected.


(cicero) #6

…thx…the scaling thing work but objects like trees, grass, lights and so on don’t… They remain in their original place after the rescaling, trees are planted like 5 meters down in the ground, player spawnpoints suddently happen to be under ground or in the air… So is there some way to select them as well and “resize” them or their coordinates as much as the brushes…?


(Lockeownzj00) #7

Well, leave all the models in same place as they were when you first resized it to a smaller scale, and try this.

In each of the models’ properties (press n while highlighting them), make a key like this:

modelscale
.#

Where the # is, put a number. If you want even more specific you can do something like .567.

This makes hte models scaled to different sizes.


(Doc) #8

If you want to select everything, select nothing (hit ESC) and then hit I (for invert selection). Easy!


(cicero) #9

Well I must sadly say that it doesn’t work… Yes it works on every single brush but still it doesn’t on any of my lights, MG42s, trees, gras and so on… The thing is that I have made my map in a to big scale and therefore will have to select everything and change its scale by approx 0.7. But when I to this my trees looks like they’ve been planted 10 meters under ground, some of my lights and player spawn points end upp even outside the box around my map!! Still some things get totally burried under ground and there is no way to find them…unless I decide to manually go through each and every single one of my 20.000 triangulary Easygen brushes that makes up my terrain…which is something I won’t do!! I’ve allready manually re-textured every single brush in my map once and that was NOT funny… (it’s easy to learn the hard way, and lern the hard way is easy…don’t tell me, I know…)

Is there some way to select exacly everything, even the trees, lights and so on…?

Or will I have to manually select and copy all lights, trees and so on and lift them up and replace tham after I’ve resized all my brushes? Can I in some way just select everything execpt the brushes?

THX!!!


([rD]MrPink) #10

You are selecting everything, its just that GTK can’t make those things smaller. It’d be a lot easier to see the buried in the ground objects if you went view->filter->caulk (assuming your terrain has caulk as its ‘second’ texture).


(cicero) #11

second texture? It got caulk on every side apart from the top one so I guess it’s like you mean… it does have the normal “caulk” texture, not the other “caulk terrain” texture.

Thx!


(duke'ku) #12

oh ffs, listen to chavo and use q3map2 -scale.