Reworking maps


(poiSon-) #1

Now I do understand that reworking maps can take a lot of time but in the end it will make the game more fun to play, I will give an example: Terminal stage 1. I noticed that there being pretty much just 2 routes to push through it is difficult to play against opponents of similar skill-level, a great way to make it better is to have the secondary objective be another way in (kind of like stage 2) and it will be broken at first to allow the defenders to have an advantage, in my opinion the maps need to be defender sided however also need attacking side to be focused on too, making it around 60 (Defence) and 40 (Attack) advantage percentages, currently it feels it is at 80 - 20 percentage. I understand it is currently in beta and the maps will be worked on further in the future so doesn’t that mean we can play test the new versions of the map whilst old versions will still remain to not disrupt anyone that is just playing for fun?