@Ptiloui said:
@STARRYSOCK said:
@Ptiloui said:
Because people play for rewards ? I thought they were playing because they enjoy the game…Ask anyone in ranked why they’re playing. Usually the answer is “for the cards”, lol.
Happens with a lot of other events too. People grind away trying to get whatever reward the event offers, because they know it’ll only be around for a certain amount of time.
There was a lot of sarcasm in my sentence
I also play ranked for the cards, i wouldn’t bother playing ranked with trolls and people that don’t have a clue of what’s going on during match if there weren’t those rewards. And without events or new mercs, i play way less than usual.
I think the problem with player retention in Dirty Bomb comes from its roots. Players that stick with Dirty Bomb are those that played Enemy Territory or other old fps, and Dirty Bomb remind them in some way the fun they had in those games. Dirty Bomb IS an old school fps after all. New generation of players mostly don’t have this “culture”. You can’t expect them to easily get into it when the market has changed so much.
And this is the problem with Dirty Bomb : trying to stick with its root while trying to get closer to actual FPS gameplay. Veterans feel fooled because the game get closer to new games they don’t like, and younger players are bored because there aren’t all those fancy things they find in other games.
That’s why we have all those different mercs when they could easily be resumed in class (like it was in Alpha).
That’s why each mercs have their own abilities and (recently) their own weapons, even though they are close to what was already in the game.In the end, i think DB came alive too late : if it was released few years before Blizzard did Overwatch, it could have been the game that redefined the new fps genre, and then reach a great success. But actually, Overwatch did it. And whatever SD is planing to do, i can’t see how players could get back to an older fps style like Dirty Bomb is.
I actually am one of those “new generation players”, lol. DB was my first real PVP game. And before that, I had only played a handful of FPS games, and now here I am with a thousand hours in DB.
I know lots of other people in a similar boat, so I don’t think it’s so much the nostalgia factor.
Like you said, I think it has to do more with an oversaturation of class-based PVP games. We have TF2, Lawbreakers, OW, so many more. They’re not necessarily bad games, but there’s only so many PVP games you can play at a time before you lost interest. If DB had been advertised before most of those games did, then it would be a lot more successful now. But as it is, other games have filled in that space.
But oh well, that’s the past, so it doesn’t really matter. Best thing the devs could do imo is focus on making ranked and matchmaking less frustrating, and spamming advertisements. More players means more word of mouth, more word of mouth means more new players, more players will keep attracting more, regardless of the state of the game itself. It’s how OW got popular, and it’s how TF2 and CS:GO are still so popular today.