Rewards and Player Retention


(Press E) #21

@Ptiloui said:

@STARRYSOCK said:

@Ptiloui said:
Because people play for rewards ? I thought they were playing because they enjoy the game…

Ask anyone in ranked why they’re playing. Usually the answer is “for the cards”, lol.

Happens with a lot of other events too. People grind away trying to get whatever reward the event offers, because they know it’ll only be around for a certain amount of time.

There was a lot of sarcasm in my sentence :smiley:

I also play ranked for the cards, i wouldn’t bother playing ranked with trolls and people that don’t have a clue of what’s going on during match if there weren’t those rewards. And without events or new mercs, i play way less than usual.

I think the problem with player retention in Dirty Bomb comes from its roots. Players that stick with Dirty Bomb are those that played Enemy Territory or other old fps, and Dirty Bomb remind them in some way the fun they had in those games. Dirty Bomb IS an old school fps after all. New generation of players mostly don’t have this “culture”. You can’t expect them to easily get into it when the market has changed so much.

And this is the problem with Dirty Bomb : trying to stick with its root while trying to get closer to actual FPS gameplay. Veterans feel fooled because the game get closer to new games they don’t like, and younger players are bored because there aren’t all those fancy things they find in other games.

That’s why we have all those different mercs when they could easily be resumed in class (like it was in Alpha).
That’s why each mercs have their own abilities and (recently) their own weapons, even though they are close to what was already in the game.

In the end, i think DB came alive too late : if it was released few years before Blizzard did Overwatch, it could have been the game that redefined the new fps genre, and then reach a great success. But actually, Overwatch did it. And whatever SD is planing to do, i can’t see how players could get back to an older fps style like Dirty Bomb is.

I actually am one of those “new generation players”, lol. DB was my first real PVP game. And before that, I had only played a handful of FPS games, and now here I am with a thousand hours in DB.
I know lots of other people in a similar boat, so I don’t think it’s so much the nostalgia factor.

Like you said, I think it has to do more with an oversaturation of class-based PVP games. We have TF2, Lawbreakers, OW, so many more. They’re not necessarily bad games, but there’s only so many PVP games you can play at a time before you lost interest. If DB had been advertised before most of those games did, then it would be a lot more successful now. But as it is, other games have filled in that space.
But oh well, that’s the past, so it doesn’t really matter. Best thing the devs could do imo is focus on making ranked and matchmaking less frustrating, and spamming advertisements. More players means more word of mouth, more word of mouth means more new players, more players will keep attracting more, regardless of the state of the game itself. It’s how OW got popular, and it’s how TF2 and CS:GO are still so popular today.


(Nordi) #22

I think more guidance at the start of the game would definitely help to improve the overall understanding of the game. I would definitely combine that with rewarding the players.
As if getting better at the game isn´t the highest reward after all…

I see many players with no knowledge of the basics of this game.
Here a few things i think would help to inform and educate players with some rewards.

  • Mercs, what roles do they have to fulfill in this game, what abilities are useful on what map and in which situation. How the mercs synergize with other mercs and so on.

Solution: Quest system specific for every merc, with missions designed to educate the players on the specific role the merc has to fulfill and how to use his abilities.
This would not only give people a straight system to learn the merc, but also a specific goal, the completion of the questline of this merc with maybe a special item at the end.
I think that would also be a great opportunity to implement some lore and background to the characters. To let the player get in touch with the character he is playing with, a connection.
For me, having a connection to the video game characters i play is very important.

  • The movement system, in my opinion it would help a lot, if you the assault course would be a must do and not just an optional thing. Especially, because it gives a great insight on how efficiently you can move through a map and that there are more ways then the obvious ones. You wanna play CMM, go complete silver assault course, you want to play Ranked, go complete gold assault course.

I think a solution would also be to introduce an arena map with team deathmatch or king of the hill, which focus is on map movement. I would love to see such a game mode or map in the game!

  • Map knowledge. To compensate the lack of knowledge of many players, especially new ones it would maybe help to make for each map a assault course or short videos with explanations.
    Maybe give new players also something for completing such tasks.

(GatoCommodore) #23

@Nail said:
Old school gamer = Navy S.E.A.L.
today’s gamer = Mall Ninja

we gonna need one of these to please those guys

(the rear optic is cool tho)


(neverplayseriou) #24

@bgyoshi said:

@woodchip said:
Well, I think there is this comforting delusion sometimes where fans and developers of less popular games come to the conclusion that their game is struggling because it’s just too sophisticated for the average market. Probably there is some truth to this sometimes.

But it’s also important to keep in mind that many very sophisticated or hardcore games have become wildly popular. There’s more going on here than Paladins’ gameplay having a larger natural market (though that might be part of it).

I don’t think we have that kind of pompous idea about DB yet. But DB showcases its game play as the main selling point, whereas Overwatch and Paladins both advertise themselves as being WACKY KRAZEE FUN TIEM LOOK AT HOW GOOFY WE ARE HAHA. And we like that about DB.

I think SD is delusional about the state of Ranked and the changes that need to happen to it to make it gain traction. And I think they’re delusional about the crafting system, and about the grind to get event cards. But they’ve been slowly caving into the player requests and we’re seeing more changes than ever in this half of the year. I suspect their new data gathering tools will help this game a lot too.

So rewards or not, I keep buying into it so that they keep going, because I do believe they will change for the better.

Software to see how you have to change (balance) your game, quite possibly the best way to show your players that you have no clue about your own game.


(Nail) #25

@GatoCommodore said:

@Nail said:
Old school gamer = Navy S.E.A.L.
today’s gamer = Mall Ninja

we gonna need one of these to please those guys

(the rear optic is cool tho)

rear optic is a x3 magnifier