While discussing with the guys on the IRC, we came to the conclusion that only killers can get to the top of the XP list. Shouldn’t it be the team supporting and objective-oriented actions instead ?
For example, the medics could have revive sprees : extra xp for each revive increasing with the number of revives you get. The counter resets if you die.
There could be many other ideas for field ops, engineers, etc. This would promote the team-based side of the game without letting the support players down at the bottom of the XP ranking in a match.
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// EDIT : concrete idea of how this could be applied :
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Soldiers : they get more kills, thus more xp via the killing sprees’ bonuses, resets upon death.
Medics : increasing extra xp for each new revive, resets upon death.
Engineer : give more xp with each objective carried, could be kept for the whole match.
Fops : increasing extra xp for each ammo pack delivered to a guy actually needing it (so you don’t get xp for tossing them around without purpose), resets upon death.
CVops : no idea yet, they don’t have any purpose actually. They could have the same reward as soldiers.
. If anything winning should offer some more incentive, like a random lotto for gp/boosters/weapon cases/skins/etc that only the winning team can get. The worst solution is trying to force people to play the way you think they should, but anyone who plays for kills isn’t concerned with xp or winning and anyone playing for xp isn’t concerned about winning either. So there should be a more fail safe means to promote it, specifically in correlation with the most important thing- winning the match. Whatever the means to that end are shouldn’t really matter.
(even though it’s probably going to be a bad situation for the person I’m reviving)