Reward For a Successful Revive?


(RyePanda) #1

What if Medics got a bit of XP if their revives actually get up (not gibbed before being back in control of their character). Not only will this reward medics for making revives that succeed, but it will also let medics know if their revives were successful so they can know if they have teammates to back them up or if they all got gibbed.


(kibloy) #2

Your reward is a team mate who can fight back. Or do you play for XP? If you want to know if he got gibbed, there is only a .7 second window I think (less for medics other than sparks) so just… look at him :slight_smile:

Also, you already get a massive amount of XP based on the score of the guy you revived in the following X (15?) seconds.


(Ardez1) #3

After you revive a player you earn a portion of the xp they earn for 10 seconds or so. Not sure the exact time. It’s in the patch notes somewhere. :slight_smile: You get the same benefit for healing players in general.


(RyePanda) #4

My point was that when playing a medic and doing a revive on the run, it’s hard to know if you have a teammate without wasting time by turning around. Giving a small amount of xp rewards and notifies the medic that the person they hit with the defibs actually got up.


(Ctrix) #5

…but you do get XP for a revive
Or are you saying you shouldn’t get xp if they get gibbed before getting up?


(Yes) #6

That’s what the health insurance XP is for.


(doxjq) #7

[quote=“Ctrix;164574”]…but you do get XP for a revive
Or are you saying you shouldn’t get xp if they get gibbed before getting up?[/quote]

I think that’s what he is saying, at least that is how I interpreted it.


(RyePanda) #8

I meant that you get xp for reviving like normal, but if the person you attempted to revive actual gets up, you get a little bit more xp so you know that they didn’t get gibbed while getting up/


(Jostabeere) #9

I think we have enough with the actual EXP and the insanely broken Health insurance.


(doxjq) #10

Tbh I think Medics already get more than enough XP, so if this was the case I think revived mercs should stay as they are and the unsuccessful revives should just get less than they currently do.


(FireWorks) #11

He wants a notification if the revive was successful.

He proposed to realize this notification via the XP messages, but I am sure, he is open to suggestions.

Maybe this is more of a thing for animations or sound cues, but the general idea sounds good to me. A proficient medic will have more than enough situations in a game, where it could be handy.

From the XP side again, you could split the revive XP into x amount of “Shocked” and y amount of “Successfully Revived” or “Health Restored”. Would change nothing on the total XP for a normal revive and lower the failed revive XP.
Not sure how that would play out on the incentive/learning level though. Is it a punishment or incentive to revive earlier?


(Ardez1) #12

[quote=“FireWorks;164669”]He wants a notification if the revive was successful.

He proposed to realize this notification via the XP messages, but I am sure, he is open to suggestions.

Maybe this is more of a thing for animations or sound cues, but the general idea sounds good to me. A proficient medic will have more than enough situations in a game, where it could be handy.

From the XP side again, you could split the revive XP into x amount of “Shocked” and y amount of “Successfully Revived” or “Health Restored”. Would change nothing on the total XP for a normal revive and lower the failed revive XP.
Not sure how that would play out on the incentive/learning level though. Is it a punishment or incentive to revive earlier?[/quote]

Well, you could watch the team status icons and watch their health go from 0 to half-full(depending on charge). Also I’m pretty sure there is an audio cue from all the mercs, however you have to be listening for it.