REVIVR Suggestions


(Vaasref) #1

The REVIVR is fine as it is. But REVIVR has a pretty poor quick ability effect.

I have found two thing about this ability gun :

If you want to cancel a shot you can switch weapon, which is slow. Cancelling is not really useful (since you lose the charge anyway), but shooting a red beam reveal you position quite well to the enemy.

When you use the quick ability button when charging, the shot is fired, and you need release the fire button and to click and hold your fire button again to charge it, which is clunky.

I could see some useful changes about the quick ability :

  • having the quick ability button just cancelling the shot(without any charge recovery of course), which is a pretty harmless change
  • having the quick ability button fire the shot but also engage a new charge if the fire button is already pressed, improving it’s real firerate and making it even more special

(ProfPlump) #2

[quote=“Vaasref;18234”]The REVIVR is fine as it is. But REVIVR has a pretty poor quick ability effect.

I have found two thing about this ability gun :

If you want to cancel a shot you can switch weapon, which is slow. Cancelling is not really useful (since you lose the charge anyway), but shooting a red beam reveal you position quite well to the enemy.

When you use the quick ability button when charging, the shot is fired, and you need release the fire button and to click and hold your fire button again to charge it, which is clunky.

I could see some useful changes about the quick ability :

[list]
[] having the quick ability button just cancelling the shot(without any charge recovery of course), which is a pretty harmless change
[
] having the quick ability button fire the shot but also engage a new charge if the fire button is already pressed, improving it’s real firerate and making it even more special
[/list][/quote]

Or you could just shoot directly at the ground when you want to discharge without drawing attention… And I don’t think the REVIVR needs to be any better at combat anyway - she’s a medic, not a combat merc. Use Redeye or Vassili if you want to snipe.


(Vaasref) #3

Every merc is a combat merc. There is no such thing as a non-fighting merc.

Sparks pays the REVIVR by having a poor primary and an under average healing capacity.

The REVIVR is meant to be a weapon. And it’s hard to use enough to be soften a tiny bit.


(neverplayseriou) #4

Uhmmm it’s basically a sniper without instagibs but you can actually move around a bit rather than being super slow when scoping with a sniper.


(Vaasref) #5

It’s not a sniper.

It has no spread indeed, but the charging mechanic change everything.

First, It’s as hard to use as sniper because it’s a lot easier to click to shoot that to release to shoot.
Second, because you need to charge the gun so you have to time the enemy well enough to have a full charge without wasting all your energy.


(JJMAJR) #6

I’d like to see both the quick ability and the reload button cancel firing the weapon. Sorta like TF2’s bow.


(CCP115) #7

Sparks is definitely balanced, I really don’t see your point.

80 HP? Only pistols and Machine pistols? She is clearly not designed for combat. She can still hold he own, but you shouldn’t act surprised if you get killed as Sparks.

As for her REVIVR, it’s fine. Pinpoint railgun that does 65 damage on a body fully charged? That’s a LOT of damage. If it instagibbed on a headshot, she’d be bordering OP.

Only thing that I wish to change is the revive hitbox, they’re really wonky.


(Vaasref) #8

I agree with you the gun itself is fine.

It’s just for comfort.

Making the gun charge right after the weapon switch if the fire button is already pressed will only permit a smoother experience.

Adding a cancel would be even more for convenience, not needed but still lacking sometimes.


(Sussepus) #9

I play sparks all the time. Never felt the need for a cancel button.
I’d also rather have them change the revive hitbox that are indeed wonky.


(Trippy) #10

I’m fairly new to the forums, but I have 60 hours or so on DB.

My chosen Main is a Sparks, and the only change I’d like to see to her is what the devs are already talking about, an accuracy fix for when she’s reviving allies.

Sometimes, I find myself shooting a body point blank multiple times because the first one didn’t rev the teammate even though it directly connected to them.

At the same time, I wonder how that will affect a Sniper Sparks, because like all decent Sparks users, I attempt to Snipe as well.

I’m not the best, but I do find myself getting a few handful of headshots, and other kills, and would be dissapointed to find her body collision accuracy ‘fix’ destroying her ability to shoot otherwise.


(Grave_Knight) #11

Should be the reload button instead of the ability button.[quote=“CCP115;87887”]Sparks is definitely balanced, I really don’t see your point.

80 HP? Only pistols and Machine pistols? She is clearly not designed for combat. She can still hold he own, but you shouldn’t act surprised if you get killed as Sparks.

As for her REVIVR, it’s fine. Pinpoint railgun that does 65 damage on a body fully charged? That’s a LOT of damage. If it instagibbed on a headshot, she’d be bordering OP.

Only thing that I wish to change is the revive hitbox, they’re really wonky.[/quote]
You didn’t actually read it did you? This was a suggestion on allowing her to cancel the shot rather than commit or switch to another weapon to cancel.