REVIVR needs louder/more-distinct audio cues


(Terr) #1

The sounds the REVIVR makes for the user (beyond shot-noises) are too easily drowned-out by other battle-noises, despite being extremely important for a Sparks busily looking at the battlefield in the distance.

At a minimum I think the sounds should be about +50% louder, especially the cues for “charging”, “fully charged”, “overheated” and “ready to use again”.


(MTLMortis) #2

FFS why!?!


(Terr) #3

You serious? I just… I just told you that. A moment ago.


(bontsa) #4

I would actually like this, if added that much I don’t think it would be annoying, and we hearing impaired will take any and all increasingly distinct cues… ^^’ Would this also be more audible for people around Sparks? Not as much as for herself, but as a hint of her being around the area.


(Terr) #5

I’m only referring to “the sounds you’d like to hear from your gun so that you don’t have to look at the readout-bars”.


(lavaFeline) #6

+1 especially the sound it makes when you accidentally overheat cos you’re focusing on trying to nail the shot…the burnout sound is way too quiet