Now that Sparks is released we have more reason to suggest changing the way downed players are finished or revived.
The problem is any time you take someone down, if the other team has a Sparks, it seems like you have to finish them immediately no matter where she is. If you’re not finishing them, their whole team is going to start rising like zombies and instead of their team getting wiped it’s yours, because of one player you couldn’t see and couldn’t necessarily throw grenades at in time even if you had known where she was. It’s not like Vassili where to be a threat he has to have line of sight to you, she just has to have line of sight to a different player some distance in front of you.
With the other medics you can be aware of where they are and just ignore downed enemies if you can prevent them from getting revived, but Sparks being able to revive from the other side of the map from some initially unknown position from cover means you can’t make those kinds of decisions, you often have to waste time in the middle of a firefight finishing everyone instead of properly defending yourself from the people who are still shooting at you.
First of all finishing really should be easier. It shouldn’t take multiple shotgun blasts at point blank range or a full magazine of your secondary weapon to finish someone. Then of course there are the universal issues of reviving being so fast and not having any kind of cooldown and giving them invulnerability, and maybe something can be changed about some of those issues.
Sparks is still very new and not many people have her but I think this is going to become more of a problem as time goes on. It creates headaches because even when you know where she is, and you know who she’s going to revive, and you’re finishing them off with headshots, you can’t do it in time because downed bodies seem to have more HP than they did when they were up and healthy.
I’m not saying she shouldn’t have that ability and make you question if someone can get up just because a Sawbonez isn’t right on them, I’m just saying it can be frustrating given the other elements. You can do all the right things in the right way and still lose because it takes so long to finish downed enemies, especially with the weird fall animations where they randomly rotate on the ground and you can’t necessarily get a headshot from your vantage point like you thought.
You can always say she’s easy to kill, but that doesn’t change the fact that it makes for a frustrating experience at times in a way I don’t think is good for the game with the way it’s balanced right now.