Revive Shield? Yes, No, Maybe So?


(ImageOmega) #1

Poll #2 of 2 as promised! This time we are talking about revives from a medic.

Currently, you revive someone and they come back with a fixed amount of health and no real revive protection/shield. Or, if I am mistaken and there is one, it is so minimal that the 1 or 2 bullets I shoot during this time frame is about as trivial as a platypus interfering with a shark fight (w/ laser beams).

I always find it interesting when I go back and watch RTCW videos and see how well the medic revive shield worked. It also helps medics because it really does make the choice clear for many situations that they should revive rather than fight. Currently, in Dirty Bomb, that line of revive or fight can be obscure because when getting a revive off during a fight, you risk dying yourself, and then you risk your newly revived teammate going down shortly after. Now, this of course happened in RTCW as well, but in Dirty Bomb, I feel that not having a revive shield is a significant disadvantage in teamplay synergy and gameplay.

But, maybe there isn’t a revive shield because the TTK is longer in Dirty Bomb than in RTCW. Whatever the case, I am sure you guys have an opinion on it and I have a poll. If we put the two together we make magic.


(warbie) #2

Yes!

Revive immunity is a key part of RTCW and ET gameplay. It’s what allows teams to push through bottlenecks that otherwise would be impenetrable walls of crossfire death. It also allows for maps with bottlenecks rather than tdm-like mazes.

I believe there is some revive immunity btw, it just doesn’t last long enough to have an impact.


(Hyperg) #3

This is a game pacing decider tbh, between a bit more laid-back and peek-pick-shoot type of game or 2vs5 hero moments. However, if this gets to be done and tested, we’re gonna need to have a chat abt the gibbing (again) :slight_smile:


(Kendle) #4

No brainer for me, agree 100% with warbie.


(Humate) #5

For me it comes down to the balancing of the reward for the revive, compared to the degree in which players can fight back while they are outnumbered.

Do multi-kills in outnumbered situations happen enough in the game to warrant a revive immunity?

I dont necessarily want to auto-lose a fight because someone opted to revive his buddy and it ends up being 2v1, nor do I want a situation where I’m revived and I cant fight back while on 50 HP.

/cough


(MrFunkyFunk) #6

It’s one of those things I’d like to see in DB to make it more teamplay & tactical* oriented (that and spawnwaves).
Now it needs to be tested to see to what extent it goes balance wise.

*tactical as in a bit more brain demanding


(.Fleury) #7

thats hard to tell. You cant compete RtCW and DB. The maps are completely different. You have far more ways to attack and its more open. We would need a new build with revive shield to see if it will really work out


(Breo) #8

The revive shield is needed there are tons of time I get killed immediatly after the revive.


(Maca) #9

Yes for revive shield. It should cancel when the revived person shoots etc

But I’m slightly concerned about the justification of it. Most probably don’t want to see a new icon pop-up over the revived guy, so there should be some visual indication, which simultaniously should “justify” the invulnerability.
Currently the obvious option is, because reviving happens with defibs, that there could go some clearly visible electricity on the body of the revived guy when the shield is on.


(acQu) #10

Yes. :slight_smile:

chars


(Ashog) #11

no shield but more health when revived


(ImageOmega) #12

[QUOTE=Maca;434665]Yes for revive shield. It should cancel when the revived person shoots etc

But I’m slightly concerned about the justification of it. Most probably don’t want to see a new icon pop-up over the revived guy, so there should be some visual indication, which simultaniously should “justify” the invulnerability.
Currently the obvious option is, because reviving happens with defibs, that there could go some clearly visible electricity on the body of the revived guy when the shield is on.[/QUOTE]

I can definitely agree with this. I can be ok with a smaller icon over the head too, but I do like that electricity around the body idea.


(rapid_shot) #13

As it is, there isn’t any incentive for the medic to throw packs because of the health regen, and there isn’t any incentive to revive if the person they revive is going to die in 2 bullets anyway. Why is there spawn protection? Because they are an easy unmoving target where you know they will be. This isn’t dissimilar to revives, its just somewhere that isn’t the spawn.

I remember countless times in ET where I would sacrifice myself for the sake of the engi being able to plant the c4 (which is apparently the assault now :confused:) or to build a bridge. This would be pointless if they’re just going to die in a few bullets anyway.

My suggestion is making it half the amount of time as it is for spawn protection.


(montheponies) #14

RTCW had more than it’s fair share of open maps. At the moment I feel the DB maps are more linear / constrained - unless i’m picking you up wrong?

Anyway voted for spawnshield, another tactical element i loved from the previous games.


(Rex) #15

Voted for shield of course. But this has been already discussed here: Revive Shield?


(Bangtastic) #16

the game already feels like it has a revive shield, it never occured to me that a revived one died before me. The revived one has already insta full health and the enemy needs to reload soon


(noname-) #17

Definitely agree.


(INF3RN0) #18

I voted shield, but I don’t want med chaining to work every time either. I thought there already was a spawn shield, but it only lasted up to the point that a player could start shooting again. I wouldn’t necessarily mind a longer shield, but then I would also want there to be a longer delay before a player could start shooting again so they would seek cover after a revive. Med chaining is really another one of those long abused lamer/poor mechanics that really doesn’t have much to back it up other than “that’s what were used to”.


(Virus047) #19

I’m down with revive shield. RTCW & ET both had them. And I never once heard anyone really complain heavily about it other than the annoyance it might cause to some players. In the long run its more useful than useless. Add it :smiley: