One might say it is op. Another might say it is totally necessary.
But do u think it is fair, that an enemy who sits IN a dynamite after beeing revived can first of all defuse it for 3 seconds flat and 2nd doesnt even DIE if the bomb explode?
I guess it isnt a “on/off” question. I for my part think that this time is really needed and good lord I dont want to die just because i was revived 20 times a match. But there might be a way to optimize the mechanic as it is?
If u dont have total invulnerability but a huge HP boost for the same time you would have the protection you wouldnt die so fast in a fight after beeing revived, but you wouldnt survive an airstrike or something else that makes EVERYONE explode and splatter all around. That would keep the way we play mostly the same but it isnt OP anymore.
If I have to come up with a real precentage I would need the dmg done by the weapons and explosives. But I would tune it that fine that someone cant survive stated explosions but around 3 times the bullets you normally survive.
Revive Protection
as far as i know, if you start defusing your protection wears off; so you should be killable. Also not sure how someone survived an explosion: picture or it didn’t happen!
[url=“https://www.youtube.com/watch?v=eWsRqwaqFiA&list=UUFKH4zA9Q6_S8Kdc3W3Mf1g”]
Here it is. Moving pictures ftw!
Getting blasted away is a pretty passive one, guess it dont count
[url=“https://www.youtube.com/watch?v=eWsRqwaqFiA&list=UUFKH4zA9Q6_S8Kdc3W3Mf1g”]
Here it is. Moving pictures ftw!
[/quote]
I watched the video, here is what happened:
- one player started to defuse and was killed -
- another player started to defuse, also got killed
- in the meantime the first players got revived
- he managed to get reived just before the bomb went off: giving him revive immunity (you can see a little shield icon above his name, as the player is running away)
So no, the player who got revived, didn’t try to defuse again AND survive an explosion. he just got revived and run away.
[url=“https://www.youtube.com/watch?v=eWsRqwaqFiA&list=UUFKH4zA9Q6_S8Kdc3W3Mf1g”]
Here it is. Moving pictures ftw!
[/quote]
I watched the video, here is what happened:
- one player started to defuse and was killed -
- another player started to defuse, also got killed
- in the meantime the first players got revived
- he managed to get reived just before the bomb went off: giving him revive immunity (you can see a little shield icon above his name, as the player is running away)
So no, the player who got revived, didn’t try to defuse again AND survive an explosion. he just got revived and run away.[/quote]
So he didn’t defuse but survived a huge explosion. case solved.
He survived because after the revive he didn’t do anything, so his shield was still on. NOW the case is solved 
I know. But that is exactly my point. I understand how constantly dying after beeing revived is annoying and not that good but we got to do a cut somewhere, someone who survives a bomb exploding beneath his feet is something changing the pace of the game I think
where do you put the boundary? how big the explosion has to be? just the C4? what about nades, or sticky bombs, or mines; or dozens of other things in the game that go boom.
Playing consistency for the win: if you are invulnerable for 2 sec, be invulnerable from everything. This is not a realistic shooter.
[quote=“Szakalot;7950”]where do you put the boundary? how big the explosion has to be? just the C4? what about nades, or sticky bombs, or mines; or dozens of other things in the game that go boom.
Playing consistency for the win: if you are invulnerable for 2 sec, be invulnerable from everything. This is not a realistic shooter.[/quote]
Everything that would do 300% of damage would be a death.
@Coruscate
I agree, two seconds of full invuln even from event damage is a bit much in a fast paced shooter, it should at least be overridden by massive damage.
[quote=“TheNinth;7956”]@Coruscate
I agree, two seconds of full invuln even from event damage is a bit much in a fast paced shooter, it should at least be overridden by massive damage.[/quote]
exactly… its ok like it is with weapons tho
This revive mechanic was the same in ET (although the immunity wasn’t removed with an action !) and yet it didn’t cause any problems in the gameplay during the long years this game lived (or maybe players got used to it since the beginning I guess).
Only issue you could raise besides the gameplay impact is the lack of realism, but this is not what this game is about, as mentioned previously.
[quote=“brassRidge;9807”]This revive mechanic was the same in ET (although the immunity wasn’t removed with an action !) and yet it didn’t cause any problems in the gameplay during the long years this game lived (or maybe players got used to it since the beginning I guess).
Only issue you could raise besides the gameplay impact is the lack of realism, but this is not what this game is about, as mentioned previously.[/quote]
I believe you didnt really played ET that much, the revive animation was strict, you couldnt move or aim just shoot while that was going on, after that you were hit and killable. So there is no need to take action since the person couldnt do anything while beeing revived.
Oh believe me, I definitely played ET too much 
As I said I don’t have DB yet, I didn’t know you could move right after the revive (is that considered as an “action” and removes the invulnerability btw?). But in ET an engineer could still defuse a bomb after a revive if I remember correctly - you could reload as well, 2 things that have a noticeable impact on the gameplay, and yet it didn’t matter so much that it would need to be removed.